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Packets to be parsed checklist #1

Description

@rubellyte

Packets parsed:

Connection protocol handshake:

  • PROTOCOL_REQUEST
  • PROTOCOL_RESPONSE
    Universe; server -> client:
  • SERVER_DISCONNECT
  • CONNECT_SUCCESS
  • CONNECT_FAILURE
  • HANDSHAKE_CHALLENGE
  • CHAT_RECEIVED
  • UNIVERSE_TIME_UPDATE
  • CELESTIAL_RESPONSE
  • PLAYER_WARP_RESULT
  • PLANET_TYPE_UPDATE
  • PAUSE
  • SERVER_INFO
    Universe; client -> server:
  • CLIENT_CONNECT
  • CLIENT_DISCONNECT_REQUEST
  • HANDSHAKE_RESPONSE
  • PLAYER_WARP
  • FLY_SHIP
  • CHAT_SENT
  • CELESTIAL_REQUEST
    Universe; client <--> server:
  • CLIENT_CONTEXT_UPDATE (currently server -> client only)
    World; server -> client:
  • WORLD_START
  • WORLD_STOP
  • WORLD_LAYOUT_UPDATE
  • WORLD_PARAMETERS_UPDATE
  • CENTRAL_STRUCTURE_UPDATE
  • TILE_ARRAY_UPDATE
  • TILE_UPDATE
  • TILE_LIQUID_UPDATE
  • TILE_DAMAGE_UPDATE
  • TILE_MODIFICATION_FAILURE
  • GIVE_ITEM
  • ENVIRONMENT_UPDATE
  • UPDATE_TILE_PROTECTION
  • SET_DUNGEON_GRAVITY
  • SET_DUNGEON_BREATHABLE
  • SET_PLAYER_START
  • FIND_UNIQUE_ENTITY_RESPONSE
  • PONG
    World; client -> server:
  • MODIFY_TILE_LIST
  • DAMAGE_TILE_GROUP
  • COLLECT_LIQUID
  • REQUEST_DROP
  • SPAWN_ENTITY
  • CONNECT_WIRE
  • DISCONNECT_ALL_WIRES
  • WORLD_CLIENT_STATE_UPDATE
  • FIND_UNIQUE_ENTITY
  • WORLD_START_ACKNOWLEDGE
  • PING
    World; client <--> server:
  • ENTITY_CREATE
  • ENTITY_UPDATE
  • ENTITY_DESTROY
  • ENTITY_INTERACT
  • ENTITY_INTERACT_RESULT
  • HIT_REQUEST
  • DAMAGE_REQUEST
  • DAMAGE_NOTIFICATION
  • ENTITY_MESSAGE
  • ENTITY_MESSAGE_RESPONSE
  • UPDATE_WORLD_PROPERTIES
  • STEP_UPDATE
    System; server -> client:
  • SYSTEM_WORLD_START
  • SYSTEM_WORLD_UPDATE
  • SYSTEM_OBJECT_CREATE
  • SYSTEM_OBJECT_DESTROY
  • SYSTEM_SHIP_CREATE
  • SYSTEM_SHIP_DESTROY
    System; client -> server:
  • SYSTEM_OBJECT_SPAWN

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