### Packets parsed: Connection protocol handshake: - [x] PROTOCOL_REQUEST - [x] PROTOCOL_RESPONSE Universe; server -> client: - [x] SERVER_DISCONNECT - [x] CONNECT_SUCCESS - [x] CONNECT_FAILURE - [x] HANDSHAKE_CHALLENGE - [x] CHAT_RECEIVED - [x] UNIVERSE_TIME_UPDATE - [ ] CELESTIAL_RESPONSE - [x] PLAYER_WARP_RESULT - [ ] PLANET_TYPE_UPDATE - [ ] PAUSE - [ ] SERVER_INFO Universe; client -> server: - [x] CLIENT_CONNECT - [ ] CLIENT_DISCONNECT_REQUEST - [x] HANDSHAKE_RESPONSE - [x] PLAYER_WARP - [x] FLY_SHIP - [x] CHAT_SENT - [ ] CELESTIAL_REQUEST Universe; client <--> server: - [x] CLIENT_CONTEXT_UPDATE (currently server -> client only) World; server -> client: - [x] WORLD_START - [x] WORLD_STOP - [ ] WORLD_LAYOUT_UPDATE - [ ] WORLD_PARAMETERS_UPDATE - [ ] CENTRAL_STRUCTURE_UPDATE - [ ] TILE_ARRAY_UPDATE - [ ] TILE_UPDATE - [ ] TILE_LIQUID_UPDATE - [ ] TILE_DAMAGE_UPDATE - [ ] TILE_MODIFICATION_FAILURE - [x] GIVE_ITEM - [ ] ENVIRONMENT_UPDATE - [ ] UPDATE_TILE_PROTECTION - [ ] SET_DUNGEON_GRAVITY - [ ] SET_DUNGEON_BREATHABLE - [ ] SET_PLAYER_START - [ ] FIND_UNIQUE_ENTITY_RESPONSE - [ ] PONG World; client -> server: - [ ] MODIFY_TILE_LIST - [ ] DAMAGE_TILE_GROUP - [ ] COLLECT_LIQUID - [ ] REQUEST_DROP - [x] SPAWN_ENTITY - [ ] CONNECT_WIRE - [ ] DISCONNECT_ALL_WIRES - [ ] WORLD_CLIENT_STATE_UPDATE - [ ] FIND_UNIQUE_ENTITY - [ ] WORLD_START_ACKNOWLEDGE - [ ] PING World; client <--> server: - [x] ENTITY_CREATE - [x] ENTITY_UPDATE - [ ] ENTITY_DESTROY - [x] ENTITY_INTERACT - [x] ENTITY_INTERACT_RESULT - [ ] HIT_REQUEST - [x] DAMAGE_REQUEST - [x] DAMAGE_NOTIFICATION - [x] ENTITY_MESSAGE - [x] ENTITY_MESSAGE_RESPONSE - [ ] UPDATE_WORLD_PROPERTIES - [x] STEP_UPDATE System; server -> client: - [ ] SYSTEM_WORLD_START - [ ] SYSTEM_WORLD_UPDATE - [ ] SYSTEM_OBJECT_CREATE - [ ] SYSTEM_OBJECT_DESTROY - [ ] SYSTEM_SHIP_CREATE - [ ] SYSTEM_SHIP_DESTROY System; client -> server: - [ ] SYSTEM_OBJECT_SPAWN
Packets parsed:
Connection protocol handshake:
Universe; server -> client:
Universe; client -> server:
Universe; client <--> server:
World; server -> client:
World; client -> server:
World; client <--> server:
System; server -> client:
System; client -> server: