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Soul.yml
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101 lines (101 loc) · 3.7 KB
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# Made by RandomHashTags
SoulTrackers:
Item: 'Paper'
Simple:
Name: '&f&lSimple Soul Tracker'
ApplyLore: '&f&lSouls Harvested: %souls%'
Lore:
- '&7Apply to start tracking'
- '&f&lSimple Souls &7collected from kills.'
- ' '
- '&c&lWARNING: &7Previously tracked souls'
- '&7will be released on apply'
Unique:
Name: '&a&lUnique Soul Tracker'
ApplyLore: '&a&lSouls Harvested: %souls%'
Lore:
- '&7Apply to start tracking'
- '&a&lUnique Souls &7collected from kills.'
- ' '
- '&c&lWARNING: &7Previously tracked souls'
- '&7will be released on apply'
Elite:
Name: '&b&lElite Soul Tracker'
ApplyLore: '&b&lSouls Harvested: %souls%'
Lore:
- '&7Apply to start tracking'
- '&b&lElite Souls &7collected from kills.'
- ' '
- '&c&lWARNING: &7Previously tracked souls'
- '&7will be released on apply'
Ultimate:
Name: '&e&lUltimate Soul Tracker'
ApplyLore: '&e&lSouls Harvested: %souls%'
Lore:
- '&7Apply to start tracking'
- '&e&lUltimate Souls &7collected from kills.'
- ' '
- '&c&lWARNING: &7Previously tracked souls'
- '&7will be released on apply'
Legendary:
Name: '&6&lLegendary Soul Tracker'
ApplyLore: '&6&lSouls Harvested: %souls%'
Lore:
- '&7Apply to start tracking'
- '&6&lLegendary Souls &7collected from kills.'
- ' '
- '&c&lWARNING: &7Previously tracked souls'
- '&7will be released on apply'
SoulGem:
Item: 'Emerald'
Name: '&c&lSoul Gem [&6%souls%&c&l]'
Lore:
- '&c&l* &cClick this item to activate &nSoul Mode'
- '&7White in "Soul Mode", your ACTIVE god tier'
- '&7enchantment will activate and drain souls'
- '&7for as long as this mode is enabled'
- ' '
- '&c&l* &7Use &c&n/splitsouls&r &7with this item'
- '&7to split souls off of it'
- ' '
- '&c&l* &7Stack other &cSoul Gems &7ontop of this'
- '&7one to combine their soul counts'
#When combining soul gems, these will be the colors for collected souls (H = hundred)
# NOT YET IMPLEMENTED
LessThanOneH: '&e'
TwoH: '&e'
ThreeH: '&e'
FourH: '&e'
Messages:
SplitSouls:
AddSoulGems: '&a&l+%souls% Soul Gem(s)'
ItemHasNoSoulTracker: '&c&l(!) &eYou must have a weapon with a Soul Tracker to do this'
NoSouls: '&c&l(!) &eYou need to have captured Souls to do this command'
Split: '&e&l(!) &eYour Soul Gem has been split into two getms successfully'
SplitLegendary: '&6&l-%souls% Legendary Souls'
SplitUltimate: '&e&l-%souls% Ultimate Souls'
SplitElite: '&b&l-%souls% Elite Souls'
SplitUnique: '&a&l-%souls% Unique Souls'
SplitSimple: '&f&l-%souls% Simple Souls'
SoulMode:
#How many souls it takes to get the SoulDrain message
SoulDrainAmount: 20
SoulDrain: '&e&l** SOULS: &n%souls%&e&l **'
# Delay between killing the same person and getting their soul (Measured in MINUTES)
DelaySoul: 10
# If the killer has already killed the player, and is still in the Delay
DelayMessage: '&c(!) You cannot collect %player%''s Soul for another %time%'
Activate:
- '&a&l** SOUL MODE: &nON&r &a&l**'
- '&7Activate soul enchantments will now drain soul gems'
Deactivate:
- '&c&l** SOUL MODE: &nOFF&r &c&l**'
- '&7Soul enchantments will no longer drain soul gems'
SoulTrackers:
ObtainSimple: '&7You obtained a &f&lSimple Soul Tracker!'
ObtainUnique: '&7You obtained a &a&lUnique Soul Tracker!'
ObtainElite: '&7You obtained a &b&lElite Soul Tracker!'
ObtainUltimate: '&7You obtained a &e&lUltimate Soul Tracker!'
ObtainLegendary: '&7You obtained a &6&lLegendary Soul Tracker!'
SoulGem:
Obtain: '&7You obtained a &c&lSoul Gem!'