Would be happy to share some source files if you think this sort of approach would be a useful addition!
This uses volumetric OR surface shaders to produce a dense volume. Obvious bottleneck here is the size of the texture... but I was able to get pretty hefty sizes in before I started noticing problems!


Would be happy to share some source files if you think this sort of approach would be a useful addition!
This uses volumetric OR surface shaders to produce a dense volume. Obvious bottleneck here is the size of the texture... but I was able to get pretty hefty sizes in before I started noticing problems!