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Volumetric data with filmstrips? #1

@j6k4m8

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@j6k4m8

Would be happy to share some source files if you think this sort of approach would be a useful addition!

This uses volumetric OR surface shaders to produce a dense volume. Obvious bottleneck here is the size of the texture... but I was able to get pretty hefty sizes in before I started noticing problems!

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