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100644 --- a/core/src/lib.rs +++ b/core/src/lib.rs @@ -25,6 +25,31 @@ pub enum PropagationError { Propagation(#[from] sgp4::Error), } +/// Errors surfaced by GPU backend implementations. +#[derive(Debug, Error)] +pub enum GpuBackendError { + #[error("backend is not ready")] + NotReady, + #[error("invalid dispatch batch size: {0}")] + InvalidBatchSize(u32), + #[error("shader compilation failed: {0}")] + ShaderCompile(String), + #[error("compute dispatch failed: {0}")] + Dispatch(String), +} + +/// Contract shared by CUDA and WebGPU compute backends. +pub trait GpuBackend { + /// User-visible backend name. + fn name(&self) -> &'static str; + + /// Whether this backend has been initialized and can accept work. + fn is_ready(&self) -> bool; + + /// Dispatch one FP32 SGP4 kernel step for the given orbital batch size. + fn dispatch_sgp4_fp32_step(&self, batch_size: u32) -> Result<(), GpuBackendError>; +} + /// Thin wrapper around the Vallado SGP4 implementation from the [`sgp4`] crate. #[derive(Debug, Clone)] pub struct Sgp4Propagator { diff --git a/web/README.md b/web/README.md index cfcb4a0..3370c6c 100644 --- a/web/README.md +++ b/web/README.md @@ -27,6 +27,16 @@ VITE_DAEMON_WS="wss://example.com/ws/orbits" \ yarn dev ``` + + +## Build WebGPU compute wasm artifact + +```bash +yarn build:wasm +``` + +This runs `wasm-pack` against `../webgpu-compute` and emits browser-loadable bindings into `web/pkg/`. + ## Build & lint ```bash diff --git a/web/package.json b/web/package.json index 3f7e53b..dd328e6 100644 --- a/web/package.json +++ b/web/package.json @@ -7,7 +7,8 @@ "dev": "vite", "build": "tsc --noEmit && vite build", "preview": "vite preview", - "lint": "eslint . --ext ts,tsx --max-warnings 0" + "lint": "eslint . --ext ts,tsx --max-warnings 0", + "build:wasm": "wasm-pack build ../webgpu-compute --target web --release --out-dir pkg" }, "dependencies": { "@radix-ui/react-scroll-area": "^1.0.5", diff --git a/webgpu-compute/Cargo.toml b/webgpu-compute/Cargo.toml new file mode 100644 index 0000000..121c2b7 --- /dev/null +++ b/webgpu-compute/Cargo.toml @@ -0,0 +1,21 @@ +[package] +name = "openastroviz-webgpu-compute" +version = "0.1.0" +edition = "2021" +description = "WebGPU compute scaffolding for OpenAstroViz GPU backend" +authors = ["OpenAstroViz Contributors"] +license = "MIT" + +[lib] +crate-type = ["cdylib", "rlib"] + +[dependencies] +openastroviz-core = { path = "../core" } +thiserror = "1" +wgpu = { version = "0.20", features = ["wgsl"] } +wasm-bindgen = "0.2" +wasm-bindgen-futures = "0.4" + +[dependencies.web-sys] +version = "0.3" +features = ["Window", "Navigator", "Gpu"] diff --git a/webgpu-compute/README.md b/webgpu-compute/README.md new file mode 100644 index 0000000..ccceb20 --- /dev/null +++ b/webgpu-compute/README.md @@ -0,0 +1,15 @@ +# openastroviz-webgpu-compute + +WebGPU compute scaffolding for OpenAstroViz. This crate introduces a browser-native +`GpuBackend` implementation with a WGSL kernel entrypoint intended for the FP32 +SGP4 port from CUDA. + +## Build to WebAssembly with wasm-pack + +```bash +wasm-pack build webgpu-compute --target web --release --out-dir pkg +``` + +The generated `pkg/` directory can be consumed directly by the React/Vite frontend, +which can call `initWebGpuBackend()` and then dispatch compute work using +`dispatchSgp4Fp32Step(batchSize)`. diff --git a/webgpu-compute/shaders/sgp4_fp32.wgsl b/webgpu-compute/shaders/sgp4_fp32.wgsl new file mode 100644 index 0000000..cd84ecc --- /dev/null +++ b/webgpu-compute/shaders/sgp4_fp32.wgsl @@ -0,0 +1,11 @@ +// OpenAstroViz FP32 SGP4 WebGPU scaffold. +// +// The body here intentionally keeps a lightweight placeholder while we port the +// full CUDA FP32 SGP4 math and data-layout bindings. It validates workgroup +// sizing and dispatch wiring for browser compute execution. + +@compute @workgroup_size(64) +fn main(@builtin(global_invocation_id) gid: vec3) { + // Placeholder so the compiler keeps the invocation alive. + let _lane = gid.x; +} diff --git a/webgpu-compute/src/lib.rs b/webgpu-compute/src/lib.rs new file mode 100644 index 0000000..879450a --- /dev/null +++ b/webgpu-compute/src/lib.rs @@ -0,0 +1,126 @@ +use openastroviz_core::{GpuBackend, GpuBackendError}; +use wasm_bindgen::prelude::*; + +const WORKGROUP_SIZE: u32 = 64; + +/// WGSL compute kernel scaffold for the FP32 SGP4 pipeline. +/// +/// TODO: Port the existing CUDA FP32 orbital update math fully; this shader currently +/// establishes the dispatch and invocation shape so the React client can drive it. +const SGP4_FP32_WGSL: &str = include_str!("../shaders/sgp4_fp32.wgsl"); + +#[derive(Debug)] +pub struct WebGpuBackend { + device: wgpu::Device, + queue: wgpu::Queue, + pipeline: wgpu::ComputePipeline, +} + +impl WebGpuBackend { + pub async fn initialize() -> Result { + let instance = wgpu::Instance::default(); + + let adapter = instance + .request_adapter(&wgpu::RequestAdapterOptions { + power_preference: wgpu::PowerPreference::HighPerformance, + force_fallback_adapter: false, + compatible_surface: None, + }) + .await + .ok_or_else(|| GpuBackendError::Dispatch("no WebGPU adapter available".to_string()))?; + + let (device, queue) = adapter + .request_device( + &wgpu::DeviceDescriptor { + label: Some("openastroviz-webgpu-device"), + required_features: wgpu::Features::empty(), + required_limits: wgpu::Limits::downlevel_defaults(), + }, + None, + ) + .await + .map_err(|err| GpuBackendError::Dispatch(err.to_string()))?; + + let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("openastroviz-sgp4-fp32"), + source: wgpu::ShaderSource::Wgsl(SGP4_FP32_WGSL.into()), + }); + + let pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor { + label: Some("openastroviz-sgp4-fp32-pipeline"), + layout: None, + module: &shader, + entry_point: "main", + compilation_options: wgpu::PipelineCompilationOptions::default(), + }); + + Ok(Self { + device, + queue, + pipeline, + }) + } +} + +impl GpuBackend for WebGpuBackend { + fn name(&self) -> &'static str { + "webgpu" + } + + fn is_ready(&self) -> bool { + true + } + + fn dispatch_sgp4_fp32_step(&self, batch_size: u32) -> Result<(), GpuBackendError> { + if batch_size == 0 { + return Err(GpuBackendError::InvalidBatchSize(batch_size)); + } + + let workgroups = batch_size.div_ceil(WORKGROUP_SIZE); + let mut encoder = self + .device + .create_command_encoder(&wgpu::CommandEncoderDescriptor { + label: Some("openastroviz-sgp4-fp32-encoder"), + }); + + { + let mut pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor { + label: Some("openastroviz-sgp4-fp32-pass"), + timestamp_writes: None, + }); + pass.set_pipeline(&self.pipeline); + pass.dispatch_workgroups(workgroups, 1, 1); + } + + self.queue.submit(Some(encoder.finish())); + Ok(()) + } +} + +#[wasm_bindgen] +pub struct WebGpuBackendHandle { + backend: WebGpuBackend, +} + +#[wasm_bindgen] +impl WebGpuBackendHandle { + #[wasm_bindgen(js_name = backendName)] + pub fn backend_name(&self) -> String { + self.backend.name().to_string() + } + + #[wasm_bindgen(js_name = dispatchSgp4Fp32Step)] + pub fn dispatch_sgp4_fp32_step(&self, batch_size: u32) -> Result<(), JsValue> { + self.backend + .dispatch_sgp4_fp32_step(batch_size) + .map_err(|err| JsValue::from_str(&err.to_string())) + } +} + +#[wasm_bindgen(js_name = initWebGpuBackend)] +pub async fn init_webgpu_backend() -> Result { + let backend = WebGpuBackend::initialize() + .await + .map_err(|err| JsValue::from_str(&err.to_string()))?; + Ok(WebGpuBackendHandle { backend }) +}