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Copy pathPlayer.py
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273 lines (119 loc) · 4.73 KB
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Copy pathPlayer.py
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273 lines (119 loc) · 4.73 KB
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import hashlib
import socket
import threading
import uuid as uuid_lib
from packet import (
SpawnPlayer,
DespawnPlayer,
PlayerTeleport,
Message,
DisconnectPlayer,
send_packet,
)
SELF_ID = -1
MAX_PLAYERS = 128
def offline_uuid(name: str) -> uuid_lib.UUID:
digest = bytearray(hashlib.md5(f"OfflinePlayer:{name}".encode("utf-8")).digest())
digest[6] = (digest[6] & 0x0F) | 0x30
digest[8] = (digest[8] & 0x3F) | 0x80
return uuid_lib.UUID(bytes=bytes(digest))
class Player:
def __init__(self, sock: socket.socket, player_id: int, name: str):
self.sock = sock
self.player_id = player_id
self.name = name
self.uuid = offline_uuid(name)
self.x = 0.0
self.y = 0.0
self.z = 0.0
self.yaw = 0
self.pitch = 0
self.op = False
self.cpe_blocks: bool = False
self.connected = True
self.lock = threading.Lock()
def set_spawn(self, x: float, y: float, z: float, yaw: int = 0, pitch: int = 0) -> None:
self.x, self.y, self.z = x, y, z
self.yaw, self.pitch = yaw, pitch
def send(self, packet) -> None:
if not self.connected:
return
try:
with self.lock:
send_packet(self.sock, packet)
except (ConnectionError, OSError):
self.connected = False
def send_self_spawn(self) -> None:
self.send(SpawnPlayer(SELF_ID, self.name, self.x, self.y, self.z, self.yaw, self.pitch))
def send_teleport(self, x: float, y: float, z: float, yaw: int = 0, pitch: int = 0) -> None:
self.set_spawn(x, y, z, yaw, pitch)
self.send(PlayerTeleport(SELF_ID, x, y, z, yaw, pitch))
def send_message(self, text: str) -> None:
self.send(Message(0, text))
def kick(self, reason: str = "Kickeado") -> None:
self.send(DisconnectPlayer(reason))
self.connected = False
try:
self.sock.close()
except OSError:
pass
class PlayerManager:
def __init__(self):
self._lock = threading.Lock()
self._players: dict[int, Player] = {}
def _next_free_id(self) -> int | None:
used = set(self._players.keys())
for candidate in range(MAX_PLAYERS):
if candidate not in used:
return candidate
return None
def join(self, sock: socket.socket, name: str, max_players: int = MAX_PLAYERS) -> Player | None:
with self._lock:
if len(self._players) >= max_players:
return None
pid = self._next_free_id()
if pid is None:
return None
player = Player(sock, pid, name)
self._players[pid] = player
return player
def leave(self, player: Player) -> None:
with self._lock:
self._players.pop(player.player_id, None)
def get_all(self) -> list[Player]:
with self._lock:
return list(self._players.values())
def get_others(self, player: Player) -> list[Player]:
with self._lock:
return [p for p in self._players.values() if p.player_id != player.player_id]
def find_by_name(self, name: str) -> Player | None:
with self._lock:
for p in self._players.values():
if p.name.lower() == name.lower():
return p
return None
def get_by_id(self, player_id: int) -> Player | None:
with self._lock:
return self._players.get(player_id)
def broadcast(self, packet, exclude: Player | None = None) -> None:
for p in self.get_all():
if exclude is not None and p.player_id == exclude.player_id:
continue
p.send(packet)
def broadcast_message(self, text: str, exclude: Player | None = None) -> None:
self.broadcast(Message(0, text), exclude=exclude)
def introduce(self, new_player: Player) -> None:
others = self.get_others(new_player)
for other in others:
new_player.send(SpawnPlayer(
other.player_id, other.name, other.x, other.y, other.z, other.yaw, other.pitch
))
spawn_for_others = SpawnPlayer(
new_player.player_id, new_player.name,
new_player.x, new_player.y, new_player.z,
new_player.yaw, new_player.pitch,
)
for other in others:
other.send(spawn_for_others)
def announce_leave(self, player: Player) -> None:
self.broadcast(DespawnPlayer(player.player_id), exclude=player)