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+using UnityEngine; + +public class Bullet : MonoBehaviour +{ + public float speed = 10f; + public float lifeTime = 2f; + + private Rigidbody2D rb; + + void Start() + { + rb = GetComponent(); + + Debug.Log("Bullet Rotation = " + transform.eulerAngles.z); + + rb.linearVelocity = transform.right * speed; + + Destroy(gameObject, lifeTime); + } +} \ No newline at end of file diff --git a/ShooterGame/Assets/Scripts/Bullet.cs.meta b/ShooterGame/Assets/Scripts/Bullet.cs.meta new file mode 100644 index 0000000..078fdf1 --- /dev/null +++ b/ShooterGame/Assets/Scripts/Bullet.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 24d1db5c3753d5542bfdf5e28f2a80e6 \ No newline at end of file diff --git a/ShooterGame/Assets/Scripts/PlayerAim.cs b/ShooterGame/Assets/Scripts/PlayerAim.cs new file mode 100644 index 0000000..a12b9f3 --- /dev/null +++ b/ShooterGame/Assets/Scripts/PlayerAim.cs @@ -0,0 +1,25 @@ +using UnityEngine; + +public class PlayerAim : MonoBehaviour +{ + public float rotationSpeed = 180f; + public Transform firePoint; + + void Update() + { + float rotation = 0f; + + if (Input.GetKey(KeyCode.LeftArrow)) + rotation = rotationSpeed; + + if (Input.GetKey(KeyCode.RightArrow)) + rotation = -rotationSpeed; + + transform.Rotate(0f, 0f, rotation * Time.deltaTime); + + Debug.Log("Player Rotation = " + transform.eulerAngles.z); + + if (firePoint != null) + Debug.Log("FirePoint Rotation = " + firePoint.eulerAngles.z); + } +} \ No newline at end of file diff --git a/ShooterGame/Assets/Scripts/PlayerAim.cs.meta b/ShooterGame/Assets/Scripts/PlayerAim.cs.meta new file mode 100644 index 0000000..6bfeab0 --- /dev/null +++ b/ShooterGame/Assets/Scripts/PlayerAim.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4924555a6a4172647bee8e34451c5951 \ No newline at end of file diff --git a/ShooterGame/Assets/Scripts/PlayerMovement.cs b/ShooterGame/Assets/Scripts/PlayerMovement.cs new file mode 100644 index 0000000..522a727 --- /dev/null +++ b/ShooterGame/Assets/Scripts/PlayerMovement.cs @@ -0,0 +1,66 @@ +using UnityEngine; + +public class PlayerMovement : MonoBehaviour +{ + public float moveSpeed = 5f; + + private Rigidbody2D rb; + private Vector2 movement; + private Animator animator; + + private bool isDead = false; + private bool hasRifle = false; + + void Start() + { + rb = GetComponent(); + animator = GetComponent(); + } + + void Update() + { + // Player dies when K is pressed + if (Input.GetKeyDown(KeyCode.K) && !isDead) + { + Die(); + } + + // Player equips rifle when F is pressed + if (Input.GetKeyDown(KeyCode.F) && !hasRifle && !isDead) + { + hasRifle = true; + animator.SetTrigger("EquipRifle"); + } + + // Player movement + if (!isDead) + { + movement.x = Input.GetAxisRaw("Horizontal"); + movement.y = Input.GetAxisRaw("Vertical"); + + animator.SetBool("isMoving", movement != Vector2.zero); + } + } + + void FixedUpdate() + { + if (!isDead) + { + rb.MovePosition(rb.position + movement * moveSpeed * Time.fixedDeltaTime); + } + } + + void Die() + { + isDead = true; + + movement = Vector2.zero; + + animator.SetBool("isMoving", false); + animator.SetTrigger("Die"); + + rb.linearVelocity = Vector2.zero; + rb.angularVelocity = 0f; + rb.constraints = RigidbodyConstraints2D.FreezeAll; + } +} \ No newline at end of file diff --git a/ShooterGame/Assets/Scripts/PlayerMovement.cs.meta b/ShooterGame/Assets/Scripts/PlayerMovement.cs.meta new file mode 100644 index 0000000..92d24df --- /dev/null +++ b/ShooterGame/Assets/Scripts/PlayerMovement.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: dffeeb4a5e879784495975c8624331be \ No newline at end of file diff --git a/ShooterGame/Assets/Scripts/PlayerShoot.cs b/ShooterGame/Assets/Scripts/PlayerShoot.cs new file mode 100644 index 0000000..fd69549 --- /dev/null +++ b/ShooterGame/Assets/Scripts/PlayerShoot.cs @@ -0,0 +1,25 @@ +using UnityEngine; + +public class PlayerShoot : MonoBehaviour +{ + public GameObject bulletPrefab; + public Transform firePoint; + + void Update() + { + if 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