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index.js
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101 lines (64 loc) · 1.94 KB
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//step 1
// document.querySelector("button").addEventListener("click",hadleClick);
// function hadleClick(){
// alert("i got clicked");
// }
//similarly
//step 2
// document.querySelector("button").addEventListener("click",function(){
// alert("i got clicked")
//number of buttons
let n = document.querySelectorAll(".drum").length
for(let i = 0; i<n ;i++){
document.querySelectorAll(".drum")[i].addEventListener("click",function(){
let buttonInnerHTML = this.buttoninnerHTML
makeSound(buttonInnerHTML)
buttonAnimation(buttonInnerHTML)
})
}
document.addEventListener("keypress",function(event){
makeSound(event.key)
buttonAnimation(event.key)
})
function makeSound(key){
switch (key) {
case "w":
let audio1 = new Audio("sounds/tom-1.mp3")
audio1.play();
break;
case "a":
let audio2 = new Audio("sounds/tom-2.mp3")
audio2.play();
break;
case "s":
let audio3 = new Audio("sounds/tom-3.mp3")
audio3.play()
break;
case "d":
let audio4 = new Audio("sounds/tom-4.mp3")
audio4.play();
break;
case "j":
let audio5 = new Audio("sounds/snare.mp3")
audio5.play();
break;
case "k":
let audio6 = new Audio("sounds/kick-bass.mp3")
audio6.play();
break;
case "l":
let audio7 = new Audio("sounds/crash.mp3")
audio7.play();
break;
default: console.log()
}
}
function buttonAnimation(currentKey){
let activeButton = document.querySelector("."+currentKey)
activeButton.classList.add("pressed")
setTimeout(function(){
activeButton.classList.remove("pressed")
}, 100)
}
// let audio = new Audio('sounds/tom-1.mp3')
// audio.play()