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566 lines (512 loc) · 23.8 KB
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#!/usr/bin/env python3
import sys
import os
import argparse
from core.d2s_struct import D2SStruct
from core.ibitstream import IBitStream
from core.item import init_item_data
from core.property import init_language, format_property, init_item_modifiers
from core.d2data import init_d2data, get_d2data, get_d2data_manager
from core.localized_data import init_localized_data, get_localized_data
from core.enums import StoredIn, ItemLocation, ItemQuality
_script_dir = os.path.dirname(os.path.abspath(__file__))
# 提前解析语言参数,因为模块加载时需要
def parse_lang_arg():
for i, arg in enumerate(sys.argv[1:], 1):
if arg == '--lang' and i + 1 < len(sys.argv):
return sys.argv[i + 1]
return 'enUS' # 默认语言
_lang_key = parse_lang_arg()
generate_data_dir = os.path.join(_script_dir, "Generate Data")
itemdata_path = os.path.join(generate_data_dir, "itemdata.txt")
property_path = os.path.join(generate_data_dir, "property.txt")
statcost_path = None
data_dir = os.path.join(_script_dir, "data")
if os.path.exists(data_dir):
init_d2data(data_dir)
local_data_dir = os.path.join(data_dir, "local")
if os.path.exists(local_data_dir):
results = init_localized_data(local_data_dir, lang_key=_lang_key)
loaded_count = sum(1 for success in results.values() if success)
total_count = len(results)
print(f"已加载 {loaded_count}/{total_count} 个多语言数据文件 (语言: {_lang_key})")
item_modifiers_file = os.path.join(data_dir, "local", "item-modifiers.json")
if os.path.exists(item_modifiers_file):
init_item_modifiers(item_modifiers_file, lang_key=_lang_key)
elif os.path.exists(itemdata_path) and os.path.exists(property_path):
init_item_data(itemdata_path, property_path, statcost_path)
language_file = os.path.join(_script_dir, "Generate Data", "language.txt")
if os.path.exists(language_file):
init_language(language_file, lang_index=2)
def get_char_type_name(char_type):
flags = []
if char_type & 0x40:
flags.append("Ladder")
if char_type & 0x20:
flags.append("Expansion")
if char_type & 0x8:
flags.append("Died")
if char_type & 0x4:
flags.append("Hardcore")
return " | ".join(flags) if flags else "Normal"
def get_char_title_name(char_title, char_class):
if char_title == 0:
return "None"
elif char_title >= 0xF:
if char_class in [0, 1]:
return "Matriarch"
else:
return "Patriarch"
elif char_title >= 0xA:
return "Champion"
elif char_title >= 5:
return "Slayer"
else:
return f"Unknown({char_title})"
def format_item_info(item, indent=" "):
result = []
type_name = item.sTypeName.decode('ascii', errors='replace') if item.sTypeName else 'Unknown'
item_full_name = ""
req_level = 0
version = item.dwVersion if item.dwVersion else 0x63
d2data = get_d2data()
d2data_manager = get_d2data_manager()
if d2data_manager:
type_info = d2data_manager.get_item(type_name.strip(), version)
if type_info:
item_full_name = type_info.name
req_level = type_info.levelreq
elif d2data:
# 向后兼容
type_info = d2data.get_item(type_name.strip())
if type_info:
item_full_name = type_info.name
req_level = type_info.levelreq
if item_full_name:
result.append(f"{indent}Type: {type_name} ({item_full_name})")
else:
result.append(f"{indent}Type: {type_name}")
if req_level > 0:
result.append(f"{indent}Required Level: {req_level}")
location = ItemLocation(item.iLocation)
result.append(f"{indent}Location: {location}, Position: {item.iPosition}")
storedin = StoredIn(item.iStoredIn)
result.append(f"{indent}Column: {item.iColumn}, Row: {item.iRow}, StoredIn: {storedin}")
quality = ItemQuality(item.quality())
result.append(f"{indent}Quality: {quality}")
flags = []
if item.bIdentified:
flags.append("Identified")
if item.bSocketed:
flags.append("Socketed")
if item.bEthereal:
flags.append("Ethereal")
if item.bRuneWord:
flags.append("RuneWord")
if item.bPersonalized:
flags.append("Personalized")
if item.bQuest:
flags.append("Quest")
if getattr(item, 'bNoSell', False):
flags.append("NoSell")
if getattr(item, 'bNamed', False):
flags.append("Named")
if getattr(item, 'bJustSaved', False):
flags.append("JustSaved")
if getattr(item, 'bLowQuality', False):
flags.append("LowQuality")
if getattr(item, 'bDisabled', False):
flags.append("Broken")
if getattr(item, 'bNew', False):
flags.append("InStore")
if getattr(item, 'bBadEquipped', False):
flags.append("NoEquip")
if getattr(item, 'bNewbie', False):
flags.append("StarterItem")
if flags:
result.append(f"{indent}Flags: {', '.join(flags)}")
if item.pItemInfo:
info = item.pItemInfo
if info.pExtItemInfo:
ext = info.pExtItemInfo
if ext.dwGUID:
result.append(f"{indent}GUID: 0x{ext.dwGUID:08X}")
if ext.iDropLevel:
result.append(f"{indent}Drop Level: {ext.iDropLevel}")
if ext.wPrefix.exist() and ext.wPrefix.value > 0:
prefix_id = ext.wPrefix.value
prefix_name = ""
if d2data_manager:
prefix_info = d2data_manager.get_magic_prefix(prefix_id, version)
if prefix_info:
prefix_name = f" ({prefix_info.name})"
elif d2data:
# 向后兼容
prefix_info = d2data.get_magic_prefix(prefix_id)
if prefix_info:
prefix_name = f" ({prefix_info.name})"
result.append(f"{indent}Prefix: {prefix_id}{prefix_name}")
if ext.wSuffix.exist() and ext.wSuffix.value > 0:
suffix_id = ext.wSuffix.value
suffix_name = ""
if d2data_manager:
suffix_info = d2data_manager.get_magic_suffix(suffix_id, version)
if suffix_info:
suffix_name = f" ({suffix_info.name})"
elif d2data:
# 向后兼容
suffix_info = d2data.get_magic_suffix(suffix_id)
if suffix_info:
suffix_name = f" ({suffix_info.name})"
result.append(f"{indent}Suffix: {suffix_id}{suffix_name}")
if ext.wSetID.exist():
set_id = ext.wSetID.value
result.append(f"{indent}Set ID: {set_id}")
if ext.wUniID.exist():
unique_id = ext.wUniID.value
unique_name = ""
if d2data_manager:
unique_info = d2data_manager.get_unique_item(unique_id, version)
if unique_info:
unique_name = f" ({unique_info.index})"
elif d2data:
# 向后兼容
unique_info = d2data.get_unique_item(unique_id)
if unique_info:
unique_name = f" ({unique_info.index})"
result.append(f"{indent}Unique ID: {unique_id}{unique_name}")
if ext.wRune.exist():
runeword_id = ext.rune_word_id()
runeword_name = ""
if d2data_manager:
runeword_info = d2data_manager.get_runeword(runeword_id, version)
if runeword_info:
runeword_name = f" ({runeword_info.name})"
elif d2data:
# 向后兼容
runeword_info = d2data.get_runeword(runeword_id)
if runeword_info:
runeword_name = f" ({runeword_info.name})"
result.append(f"{indent}Rune Word ID: {runeword_id}{runeword_name}")
if item.aGemItems:
rune_names = []
for gem in item.aGemItems:
gem_type = gem.sTypeName.decode('ascii', errors='replace').strip() if gem.sTypeName else ''
if gem_type.startswith('r'):
try:
rune_num = int(gem_type[1:])
rune_name = ""
if d2data_manager:
rune_info = d2data_manager.get_item(gem_type, version)
if rune_info:
rune_name = rune_info.name
elif d2data:
# 向后兼容
rune_info = d2data.get_item(gem_type)
if rune_info:
rune_name = rune_info.name
rune_names.append(f"{rune_name}({rune_num})")
except ValueError:
pass
if rune_names:
result.append(f"{indent}Runes: {'+'.join(rune_names)}")
if ext.pRareName:
result.append(f"{indent}Rare Name: {ext.pRareName.iName1}-{ext.pRareName.iName2}")
if ext.pCraftName:
result.append(f"{indent}Craft Name: {ext.pCraftName.iName1}-{ext.pCraftName.iName2}")
if info.pTpSpInfo:
tp = info.pTpSpInfo
if tp.iDefence.exist():
result.append(f"{indent}Defence: {tp.get_defence()}")
if tp.iMaxDurability.exist():
if tp.is_indestructible():
result.append(f"{indent}Durability: Indestructible")
else:
cur = tp.iCurDur.value if tp.iCurDur.exist() else 0
result.append(f"{indent}Durability: {cur}/{tp.iMaxDurability.value}")
if tp.iQuantity.exist():
result.append(f"{indent}Quantity: {tp.iQuantity.value}")
sockets = tp.total_sockets()
if sockets > 0:
result.append(f"{indent}Sockets: {sockets}")
if tp.stPropertyList and tp.stPropertyList.mProperty:
result.append(f"{indent}Properties:")
version = item.dwVersion if item.dwVersion else 0x63
for prop_id, value, params in tp.stPropertyList.get_parsed_properties(version):
formatted = format_property(prop_id, params, version)
if formatted:
result.append(f"{indent} - {formatted}")
elif params:
result.append(f"{indent} - ID {prop_id}: raw={value}, params={params}")
else:
result.append(f"{indent} - ID {prop_id}: {value}")
if tp.stRuneWordPropertyList and tp.stRuneWordPropertyList.mProperty:
result.append(f"{indent}Rune Word Properties:")
version = item.dwVersion if item.dwVersion else 0x63
for prop_id, value, params in tp.stRuneWordPropertyList.get_parsed_properties(version):
formatted = format_property(prop_id, params, version)
if formatted:
result.append(f"{indent} - {formatted}")
elif params:
result.append(f"{indent} - ID {prop_id}: raw={value}, params={params}")
else:
result.append(f"{indent} - ID {prop_id}: {value}")
if info.pGold:
result.append(f"{indent}Gold: {info.pGold.wQuantity}")
if item.aGemItems:
for j, gem in enumerate(item.aGemItems):
result.append(f"{indent}Socketed Item [{j}]:")
result.extend(format_item_info(gem, indent + " "))
return result
def format_char_info(char_data: D2SStruct):
result = []
result.append("=== Diablo II Character Info ===")
char_name = char_data.get_char_name()
result.append(f"Name: {char_name}")
result.append(f"Class: {char_data.get_char_class_name()}")
result.append(f"Level: {char_data.charLevel}")
result.append(f"Version: 0x{char_data.dwVersion:X}")
result.append(f"Hardcore: {'Yes' if char_data.is_hardcore() else 'No'}")
result.append(f"Ladder: {'Yes' if char_data.is_ladder() else 'No'}")
result.append(f"Expansion: {'Yes' if char_data.is_expansion() else 'No'}")
result.append(f"Died before: {'Yes' if char_data.is_died_before() else 'No'}")
char_type_name = get_char_type_name(char_data.charFlags)
result.append(f"Character Flags: 0x{char_data.charFlags:X} ({char_type_name})")
char_title = getattr(char_data, 'charTitle', 0)
char_title_name = get_char_title_name(char_title, char_data.charClass)
result.append(f"Character Title: 0x{char_title:X} ({char_title_name})")
result.append(f"Weapon Set: {'I' if char_data.dwWeaponSet == 0 else 'II'}")
if char_data.dwVersion >= 0x69:
result.append(f"Create Time: {getattr(char_data, 'createTime', 0)}")
result.append(f"Last Save Time: {getattr(char_data, 'lastSaveTime', 0)}")
result.append(f"Play Time: {getattr(char_data, 'playTime', 0)}")
result.append(f"Game Version: {getattr(char_data, 'gameVersion', 0)}")
else:
result.append(f"Create Time: {getattr(char_data, 'createTime', 0)}")
result.append(f"Play Time: {getattr(char_data, 'playTime', 0)}")
result.append(f"NumStats/NumSkills: 0x{getattr(char_data, 'numStatsNumSkills', 0):04X}")
result.append(f"Merc Dead: {'Yes' if getattr(char_data, 'bMercDead', 0) else 'No'}")
result.append(f"Merc Flags: 0x{getattr(char_data, 'mercFlagsLow', 0):04X}{getattr(char_data, 'mercFlagsHigh', 0):02X}")
result.append("")
result.append("=== Player Stats ===")
if char_data.PlayerStats.wMajic == 0x6667:
result.append(f"Strength: {char_data.PlayerStats.m_adwValue[0]}")
result.append(f"Energy: {char_data.PlayerStats.m_adwValue[1]}")
result.append(f"Dexterity: {char_data.PlayerStats.m_adwValue[2]}")
result.append(f"Vitality: {char_data.PlayerStats.m_adwValue[3]}")
result.append(f"Stat Points Remaining: {char_data.PlayerStats.m_adwValue[4]}")
result.append(f"Skill Points Remaining: {char_data.PlayerStats.m_adwValue[5]}")
result.append(f"Current Life: {char_data.PlayerStats.m_adwValue[6] >> 8}")
result.append(f"Maximum Life: {char_data.PlayerStats.m_adwValue[7] >> 8}")
result.append(f"Current Mana: {char_data.PlayerStats.m_adwValue[8] >> 8}")
result.append(f"Maximum Mana: {char_data.PlayerStats.m_adwValue[9] >> 8}")
result.append(f"Current Stamina: {char_data.PlayerStats.m_adwValue[0xA] >> 8}")
result.append(f"Maximum Stamina: {char_data.PlayerStats.m_adwValue[0xB] >> 8}")
result.append(f"Level: {char_data.PlayerStats.m_adwValue[0xC]}")
result.append(f"Experience: {char_data.PlayerStats.m_adwValue[0xD]}")
result.append(f"Gold on Person: {char_data.PlayerStats.m_adwValue[0xE]}")
result.append(f"Gold in Stash: {char_data.PlayerStats.m_adwValue[0xF]}")
result.append("")
result.append("=== Skills ===")
if char_data.Skills.wMagic == 0x6669:
result.append("Skill levels:")
for i, level in enumerate(char_data.Skills.bSkillLevel):
if level > 0:
result.append(f"Skill {i}: {level}")
result.append("")
result.append("=== Waypoints ===")
if char_data.Waypoints.wMajic == 0x5357:
for i, wp_data in enumerate(char_data.Waypoints.wp):
result.append(f"Waypoint set {i}:")
result.append(f" Unknown: 0x{wp_data.unkown:X}")
result.append(f" Waypoints: {wp_data.Waypoints}")
result.append("")
result.append("=== Quest Info ===")
if char_data.QuestInfo.dwMajic == 0x216F6F57:
result.append(f"Magic: 0x{char_data.QuestInfo.dwMajic:X}")
result.append(f"Acts: {char_data.QuestInfo.dwActs}")
result.append(f"Size: 0x{char_data.QuestInfo.wSize:X}")
for i, qi_data in enumerate(char_data.QuestInfo.QIData):
result.append(f"Quest Info {i}:")
result.append(f" Act I: {[hex(w) for w in qi_data.wActI]}")
result.append(f" Act II: {[hex(w) for w in qi_data.wActII]}")
result.append(f" Act III: {[hex(w) for w in qi_data.wActIII]}")
result.append(f" Act IV: {[hex(w) for w in qi_data.wActIV]}")
result.append(f" Act V: {[hex(w) for w in qi_data.wActV]}")
if qi_data.bResetStats:
result.append(f" Reset Stats: 0x{qi_data.bResetStats:X}")
result.append("")
result.append("=== Items ===")
if char_data.ItemList.wMajic == 0x4D4A:
result.append(f"Total items: {char_data.ItemList.nItems}")
for i, item in enumerate(char_data.ItemList.vItems):
result.append(f"--- Item {i} ---")
result.extend(format_item_info(item))
result.append("")
result.append("=== Corpse ===")
if char_data.stCorpse.has_corpse():
result.append("Has corpse")
if char_data.stCorpse.pCorpseData and char_data.stCorpse.pCorpseData.stItems:
result.append(f"Corpse items: {char_data.stCorpse.pCorpseData.stItems.nItems}")
else:
result.append("No corpse")
result.append("")
result.append("=== Mercenary ===")
if char_data.is_expansion():
if char_data.has_mercenary():
if char_data.dwVersion >= 0x69:
merc_seed = getattr(char_data, 'mercSeed', 0)
merc_name = getattr(char_data, 'mercNameIndex', 0)
merc_type = getattr(char_data, 'mercHirelingId', 0)
merc_exp = getattr(char_data, 'mercExperience', 0)
merc_flags = getattr(char_data, 'mercFlags', 0)
result.append(f"Has mercenary (Name: {merc_name}, Type: {merc_type})")
result.append(f"Mercenary Seed: 0x{merc_seed:08X}")
result.append(f"Mercenary Exp: {merc_exp}")
result.append(f"Mercenary Flags: 0x{merc_flags:08X}")
else:
merc_name = getattr(char_data, 'wMercName', 0)
merc_type = getattr(char_data, 'wMercType', 0)
merc_exp = getattr(char_data, 'dwMercExp', 0)
result.append(f"Has mercenary (Name: {merc_name}, Type: {merc_type})")
result.append(f"Mercenary Exp: {merc_exp}")
result.append(f"Merc Dead: {'Yes' if getattr(char_data, 'bMercDead', 0) else 'No'}")
if char_data.stMercenary.stItems:
result.append(f"Mercenary items: {char_data.stMercenary.stItems.nItems}")
else:
result.append("No mercenary")
else:
result.append("Not expansion character")
result.append("")
result.append("=== Golem ===")
if char_data.is_expansion():
if char_data.stGolem.bHasGolem:
result.append("Has golem")
else:
result.append("No golem")
else:
result.append("Not expansion character")
result.append("")
result.append("=== Demon ===")
if char_data.stDemon.hasDemon:
result.append(f"Has demon (Magic: 0x{char_data.stDemon.wMagic:X})")
else:
result.append("No demon")
return '\n'.join(result)
def debug_bitstream(bs, context_bits=64, label=""):
offset = bs.getOffset()
bits_str = str(bs)
start = max(0, offset - context_bits)
end = min(len(bits_str), offset + context_bits)
before = bits_str[start:offset]
current = bits_str[offset:end]
byte_pos = offset // 8
bit_pos = offset % 8
print(f"\n=== BitStream Debug {label} ===")
print(f"Offset: {offset} (byte {byte_pos}, bit {bit_pos})")
print(f"Position marker: ...{before}[HERE]{current}...")
print(f"Byte context: {bs.data[max(0,byte_pos-4):byte_pos+8].hex()}")
print("=" * 40)
def search_bits(bs, pattern, context=16):
bits_str = str(bs)
results = []
start = 0
while True:
pos = bits_str.find(pattern, start)
if pos == -1:
break
byte_pos = pos // 8
bit_pos = pos % 8
before = bits_str[max(0, pos-context):pos]
after = bits_str[pos+len(pattern):pos+len(pattern)+context]
results.append({
'offset': pos,
'byte': byte_pos,
'bit': bit_pos,
'context': f"...{before}[{pattern}]{after}..."
})
start = pos + 1
return results
def search_bytes(bs, byte_pattern, context=4):
data = bs.data
results = []
start = 0
while True:
pos = data.find(byte_pattern, start)
if pos == -1:
break
before = data[max(0, pos-context):pos].hex()
after = data[pos+len(byte_pattern):pos+len(byte_pattern)+context].hex()
results.append({
'offset': pos,
'context': f"...{before}[{byte_pattern.hex()}]{after}..."
})
start = pos + 1
return results
def parse_d2s_file(file_path, debug=False):
try:
with open(file_path, 'rb') as f:
data = f.read()
bs = IBitStream(data)
char_data = D2SStruct()
char_data.deserialize(bs)
if debug:
print(f"\n=== BitStream Final State ===")
print(f"Total bits: {len(bs)}")
print(f"Final offset: {bs.getOffset()}")
print(f"Remaining: {bs.remaining()}")
return True, char_data, bs
except Exception as e:
print(f"Error parsing file: {e}")
import traceback
traceback.print_exc()
return False, None, None
def main():
parser = argparse.ArgumentParser(
description='Diablo II Save File Parser',
formatter_class=argparse.RawDescriptionHelpFormatter,
epilog='''
Examples:
%(prog)s character.d2s
%(prog)s --debug character.d2s
%(prog)s --lang zhCN character.d2s
%(prog)s --search 10110011 character.d2s
%(prog)s --search-bytes 4a4d character.d2s
'''
)
parser.add_argument('file_path', help='Path to the .d2s save file')
parser.add_argument('-d', '--debug', action='store_true', help='Show debug info')
parser.add_argument('-s', '--search', metavar='PATTERN',
help='Search bit pattern (e.g. "10110011")')
parser.add_argument('-sb', '--search-bytes', metavar='HEX',
help='Search byte pattern (e.g. "4a4d")')
parser.add_argument('--lang', metavar='LANG_KEY',
help='Set language (e.g. enUS, zhCN, zhTW)')
args = parser.parse_args()
file_path = args.file_path
if not os.path.exists(file_path):
print(f"Error: File '{file_path}' does not exist")
return
if not file_path.endswith('.d2s'):
print(f"Error: File '{file_path}' is not a .d2s file")
return
success, char_data, bs = parse_d2s_file(file_path, args.debug)
if success and char_data:
if args.search:
results = search_bits(bs, args.search)
print(f"\n=== Search Results for '{args.search}' ===")
for r in results:
print(f"Offset {r['offset']} (byte {r['byte']}, bit {r['bit']}): {r['context']}")
if not results:
print("Pattern not found")
if args.search_bytes:
search_byte_pattern = bytes.fromhex(args.search_bytes)
results = search_bytes(bs, search_byte_pattern)
print(f"\n=== Search Results for bytes '{search_byte_pattern.hex()}' ===")
for r in results:
print(f"Offset {r['offset']}: {r['context']}")
if not results:
print("Pattern not found")
print(format_char_info(char_data))
if __name__ == "__main__":
main()