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Swapping order of virtual windows when interacted with #8

@popcron

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@popcron

When a window is created, its position is 1 z unit closer to the camera. And if there are 2 they will both be that at that distance. They will overlap.

Each virtual window that spawns should become focused, and whenever a window gets focused it should be brought to the front. The amount of z units that they move should also depend on how many elements are inside the window.

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