From 2528ddb8851fd05376139901cbad10d2e4ec5806 Mon Sep 17 00:00:00 2001 From: Mohcine Chraibi Date: Tue, 11 Aug 2026 11:27:23 +0200 Subject: [PATCH] Drop editor-cosmetic plugins from the project requirements ElectronicNodes and DarkerNodes are Blueprint-editor appearance plugins: one changes how wires are drawn, the other restyles the editor UI. Neither contributes any runtime or build functionality. Both were listed with "Enabled": true, which Unreal treats as required, so a clone on a machine without them fails before compiling anything: Unable to find plugin 'ElectronicNodes' (referenced via ProjectMobius.uproject). Install it and try again, or remove it from the required plugin list. Editor appearance is a per-developer preference and belongs in each developer's engine-level plugin settings rather than in the shared project file, so remove both entries. Anyone who wants them can enable them locally without affecting other contributors. If they should stay discoverable in the project instead, the entries can be restored with "Optional": true, which makes Unreal silently skip a plugin that is not installed. --- UnrealFolder/ProjectMobius/ProjectMobius.uproject | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/UnrealFolder/ProjectMobius/ProjectMobius.uproject b/UnrealFolder/ProjectMobius/ProjectMobius.uproject index 4aa0068c..4ba965a5 100644 --- a/UnrealFolder/ProjectMobius/ProjectMobius.uproject +++ b/UnrealFolder/ProjectMobius/ProjectMobius.uproject @@ -117,16 +117,6 @@ "Linux" ] }, - { - "Name": "ElectronicNodes", - "Enabled": true, - "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/5cb2a394d0c04e73891762be4cbd7216" - }, - { - "Name": "DarkerNodes", - "Enabled": true, - "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/4b3441f0228a40ec9ca986489a5bd682" - }, { "Name": "AnimToTexture", "Enabled": true