On latest OSP2, I get "Connection Interrupted" everytime I spectate. Feels weird, like it shouldn't be like that.
#43 suggests a solution, but it just removes the text at the intermission.
Could we somehow send some sort of "ping" to the server to see whether connection is actually alive or not? Like score command, or something similar. I suppose it is the only choice for the client to ensure connection aliveness when last server command was received a long time ago. At least, I've implemented this and it seems to solve the issue, but I wonder if there's a better way to fix it.
On latest OSP2, I get "Connection Interrupted" everytime I spectate. Feels weird, like it shouldn't be like that.
#43 suggests a solution, but it just removes the text at the intermission.
Could we somehow send some sort of "ping" to the server to see whether connection is actually alive or not? Like
scorecommand, or something similar. I suppose it is the only choice for the client to ensure connection aliveness when last server command was received a long time ago. At least, I've implemented this and it seems to solve the issue, but I wonder if there's a better way to fix it.