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GameMap.cpp
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197 lines (173 loc) · 3.92 KB
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#include "GameMap.h"
#include <iostream>
#include <string>
#include <fstream>
#include <ctime>
#include <conio.h>
#include <cctype>
using namespace std;
GameMap::GameMap(Snake* newSnakeReference)
{
snakeReference = newSnakeReference;
LoadMapFromFile();
SetRandomAppleCell();
}
void GameMap::DrawMap()
{
system("cls");
DrawHUD();
for (int i = 0; i < 30; i++)
{
for (int j = 0; j < 30; j++)
{
cout << cells[i][j].GetId() << ' ';
}
cout << endl;
}
}
void GameMap::DrawHUD()
{
cout << endl;
cout << endl;
cout << " SCORE: " << snakeReference->GetScore() << endl;
cout << endl;
}
void GameMap::DrawGameOver()
{
cout << endl;
cout << " YOUR FINAL SCORE: " << snakeReference->GetScore() << endl;
cout << endl;
cout << " THANKS FOR PLAYING :)" << endl;
}
int GameMap::SetSnakeCell(char snakeIcon)
{
if (cells[snakeReference->GetY() + snakeReference->GetDirection(1)][snakeReference->GetX() + snakeReference->GetDirection(0)].IsWall() || cells[snakeReference->GetY() + snakeReference->GetDirection(1)][snakeReference->GetX() + snakeReference->GetDirection(0)].IsSnake())
{
return 0;
}
else
{
if (cells[snakeReference->GetY() + snakeReference->GetDirection(1)][snakeReference->GetX() + snakeReference->GetDirection(0)].IsApple())
{
if (GetSleepTime() > 100)
{
DecreaseSleepTime();
}
if (GetSleepTime() > 1)
{
DecreaseSleepTime();
DecreaseSleepTime();
}
snakeReference->IncreaseScore();
snakeReference->IncreaseSnakeLenth();
snakeCell[snakeReference->GetSnakeLength()] = snakeCell[snakeReference->GetSnakeLength() - 1];
SetRandomAppleCell();
}
int snakeLength = snakeReference->GetSnakeLength();
snakeCell[snakeLength]->SetId(' ');
for (int i = snakeLength; i > 0; i--)
{
snakeCell[i] = snakeCell[i - 1];
snakeCell[i]->SetId(snakeIcon);
}
snakeReference->SetPosition(snakeReference->GetX() + snakeReference->GetDirection(0),
snakeReference->GetY() + snakeReference->GetDirection(1));
snakeCell[0] = &cells[snakeReference->GetY()][snakeReference->GetX()];
snakeCell[0]->SetId(snakeIcon);
return 1;
}
}
void GameMap::SetRandomAppleCell()
{
int randX, randY;
srand(time(NULL));
bool canSetApple = false;
do
{
AppleCell = &cells[randX = rand() % 28 + 1][randY = rand() % 28 + 1];
} while (EvaluateAppelCell(AppleCell));
AppleCell->SetId('A');
}
bool GameMap::EvaluateAppelCell(MapCell* theCell)
{
int snakeLength = snakeReference->GetSnakeLength();
for (int i = 0; i < snakeLength + 1; i++)
{
if (theCell == snakeCell[i]) return true;
}
return false;
}
void GameMap::LoadMapFromFile()
{
int row = 0;
string line;
ifstream mapFile("Map.txt");
if (mapFile.is_open())
{
while(getline(mapFile, line))
{
for (int i = 0; i < line.length(); i++)
{
if (line[i] == 'o')
{
cells[row][i].SetId(' ');
snakeReference->SetPosition(i, row);
snakeCell[snakeReference->GetSnakeLength()] = &cells[snakeReference->GetY()][snakeReference->GetX()];
snakeCell[snakeReference->GetSnakeLength()]->SetId(snakeReference->GetIcon());
}
else
{
cells[row][i].SetId(line[i]);
}
}
row++;
}
}
else
{
cout << "ERROR: MAP FILE COULD NOT BE LOADED" << endl;
}
}
bool GameMap::DrawMainMenu()
{
int row = 0;
string line;
ifstream mainMenuFile("MainMenu.txt");
if (mainMenuFile.is_open())
{
while (getline(mainMenuFile, line))
{
cout << line << endl;
}
char input = _getch();
return GetMenuInput(input, 'e');
}
else
{
cout << "ERROR: MAIN MENU FILE COULD NOT BE LOADED" << endl;
return false;
}
}
bool GameMap::GetMenuInput(char key, char charToFalse)
{
if (key == toupper(charToFalse) || key == tolower(charToFalse))
{
return false;
}
return true;
}
bool GameMap::GetIsGameOver()
{
return isGameOver;
}
void GameMap::SetIsGameOver(bool gameOverState)
{
isGameOver = gameOverState;
}
int GameMap::GetSleepTime() {
return sleepTime;
}
void GameMap::DecreaseSleepTime()
{
sleepTime--;
}