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Snake.cpp
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121 lines (107 loc) · 1.8 KB
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#include "Snake.h"
#include <iostream>
#include <conio.h>
#include <string>
using namespace std;
Snake::Snake()
{
snakeLength = 0;
}
int Snake::GetX()
{
return x;
}
int Snake::GetY()
{
return y;
}
char Snake::GetIcon()
{
return icon;
}
void Snake::SetPosition(int newX, int newY)
{
x = newX;
y = newY;
}
void Snake::GetInput()
{
char input = ' ';
//if (_kbhit())
//{
// input = _getch();
// switch (input)
// {
// case 'w':
// if (movementDirection[1] == 1) break;
// movementDirection[0] = 0;
// movementDirection[1] = -1;
// break;
// case 's':
// if (movementDirection[1] == -1) break;
// movementDirection[0] = 0;
// movementDirection[1] = 1;
// break;
// case 'd':
// if (movementDirection[0] == -1) break;
// movementDirection[0] = 1;
// movementDirection[1] = 0;
// break;
// case 'a':
// if (movementDirection[0] == 1) break;
// movementDirection[0] = -1;
// movementDirection[1] = 0;
// break;
// default:
// break;
// }
//}
while (_kbhit())
{
input = _getch();
}
switch (input)
{
case 'w':
if (movementDirection[1] == 1) break;
movementDirection[0] = 0;
movementDirection[1] = -1;
break;
case 's':
if (movementDirection[1] == -1) break;
movementDirection[0] = 0;
movementDirection[1] = 1;
break;
case 'd':
if (movementDirection[0] == -1) break;
movementDirection[0] = 1;
movementDirection[1] = 0;
break;
case 'a':
if (movementDirection[0] == 1) break;
movementDirection[0] = -1;
movementDirection[1] = 0;
break;
default:
break;
}
}
int Snake::GetDirection(int index)
{
return movementDirection[index];
}
int Snake::GetSnakeLength()
{
return snakeLength;
}
void Snake::IncreaseSnakeLenth()
{
snakeLength++;
}
int Snake::GetScore() {
return score;
}
void Snake::IncreaseScore()
{
score++;
}