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@XeldarAlz

XeldarAlz

Istanbul

I'm a software engineer based in Istanbul building open-source tooling for game developers and players. AI-assisted Unity pipelines on one side, FFXIV Dalamud plugins on the other, and a steady stream of game prototypes in between. The through-line: automate the parts of building games (and playing them) that should be automated.

What I'm working on

  • helm (21★): automated Unity game development pipeline powered by Claude Code. Describe a game, get a production-ready Unity project; scenes, scripts, asset wiring, the whole thing.
  • FFXIV-AutoPVPLimitBreak (11★): Dalamud plugin that auto-triggers PvP Limit Break when targets drop below threshold.
  • FFXIV-DomanMahjongSolver (10★): Dalamud plugin for FFXIV's Doman Mahjong minigame with full auto-play.
  • everything-claude-unity (8★): Claude Code toolkit for Unity featuring 20 AI agents, 22 slash commands, and 41 skills, all tuned for game-dev workflows.
  • Flutter-Starter-Pro (5★): production-ready Flutter template with clean architecture.
  • FFXIV-Configurations (4★): automated installer for FFXIV configs, including skill mods, ReShade presets, settings, and XIVLauncher plugins.
  • Plus Unity prototypes, FFXIV daily-tribe automation, AWS helpers, ML-Agents starters, and a steady stream of source-reading deep dives.

Why sponsor?

Open-source game-dev tooling runs on spare hours. Sponsorship funds the parts that spare hours don't always cover:

  • Maintenance: game patches break plugins, Claude Code ships new features, Unity LTS shifts. Keeping helm, the Dalamud plugins, and the toolkits actually working takes constant upkeep.
  • New tools: building the next thing instead of stopping at the current one.
  • API credits & infra: pipelines like helm and the agents in everything-claude-unity burn through credits during testing.
  • Focused time: the difference between a prototype that works on my machine and a toolkit other developers can rely on.

If any of my work has saved you time or made something easier, a sponsorship at any tier keeps the rest maintained and the next round shipping.

@XeldarAlz

Reaching this goal will cover the recurring Claude API credits, patch-day maintenance hours, and focused weekend time that keep helm, everything-claude-unity, and the FFXIV Dalamud plugins shipping. Every sponsor past that goes straight into building the next tool.

Featured work

  1. XeldarAlz/helm

    Automated Unity game development pipeline. Describe a game, get a production ready Unity Project. Powered by Claude Code

    Svelte 21
  2. XeldarAlz/FFXIV-AutoPVPLimitBreak

    Your PvP Limit Break, fired for you.

    C# 11
  3. XeldarAlz/FFXIV-DomanMahjongSolver

    Doman Mahjong, solved for you.

    C# 11
  4. XeldarAlz/everything-claude-unity

    The ultimate Claude Code toolkit for Unity — 20 AI agents, 22 slash commands, 41 skills, and safety hooks for AI-assisted Unity game development. Drop-in, production-ready.

    Shell 8
  5. XeldarAlz/FFXIV-Configurations

    Automated installer for FFXIV configurations: skill mods, ReShade presets, game settings, and XIVLauncher plugins. Quick setup for reinstalls and PC switches.

    HLSL 4
  6. XeldarAlz/FFXIV-AutoDailyTribes

    Daily allied tribe quests, done for you.

    C# 2

0% towards 5 monthly sponsors goal

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$5 a month

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  • Sponsor badge on your GitHub profile.
  • Your name listed in the Supporters section of every active project README.

$15 a month

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  • Everything in first tier
  • Priority on issues and feature requests across all my open-source projects
  • Early access to pre-release builds of plugins and toolkits when available
  • Highlighted in a dedicated "Backers" section of project READMEs

$50 a month

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  • Everything in first 2 tiers
  • Logo and link in project READMEs (for studios or companies who want visibility on the projects their team uses)
  • Direct line for support questions on all of my public repositories.
  • First in line for compatible custom feature requests.