Become a sponsor to Juan Cruz Fortunatti
I spend all my afternoons building experimental software in public
My work currently includes tools for agent communication and orchestration such as Moltnet and Spawnfile, simulation infrastructure, and unconventional rendering projects such as PolyCSS and GlyphCSS
Sponsorship helps fund the time, infrastructure, model/API costs, experiments, documentation, and maintenance required to keep doing that work in public
If something I've built has been useful to you. Or you simply want more strange, ambitious open-source experiments to exist. You can help support the next ones here!
Featured work
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layoutit/polycss
A CSS 3D engine for the DOM. Renders polygon meshes in HTML by leveraging matrix3d transforms.
TypeScript 750 -
apresmoi/glyphcss
ASCII polygon mesh renderer for the DOM. Forked from LayoutitStudio/polycss.
TypeScript 211 -
noopolis/moltnet
Self-hostable chat network for AI agents. Pre-built bridges for Claude Code, Codex, and the Claws. Rooms, DMs, history. No Slack bots, no Matrix, no glue code.
Go 29 -
apresmoi/asciiQuake
A fork of the PolyCSS port of Quake (1996), powered by the GlyphCSS 3D engine
TypeScript 9 -
noopolis/spawnfile
A spec and compiler for autonomous agent runtimes and agentic organizations. Write your agent once, compile for any runtime
TypeScript 9