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@wlejon

jon

wlejon
Minneapolis

If you are using my libraries, tools, or engines in your own projects and want to support their ongoing maintenance, you can do so here.

Open source is my passion, but maintaining these projects takes a lot of time. Your sponsorship directly helps me cover server costs, pay for software licenses, and allows me to spend more dedicated hours adding features instead of doing freelance work.

Featured work

  1. wlejon/bro

    a tool to build games and applications in html/css/js for windows, mac, and linux

    C++ 10
  2. wlejon/brosoundml

    Neural audio models in C++20: text-to-speech, speech-to-text, speaker diarization, the RAVE audio autoencoder, keyword spotting, and in-tree English G2P.

    C++ 10
  3. wlejon/brotensor

    A C++20 tensor + ops library: one Tensor type, four interchangeable backends (CPU, CUDA, Metal, Vulkan). Device-neutral ops, FP16/BF16/INT8 + GGUF quant kernels, safetensors & GGUF loaders.

    C++ 1
  4. wlejon/brodiffusion

    From-scratch C++20 diffusion inference on brotensor (CPU, CUDA, Metal, Vulkan): SD1.5, Flux, Sana, PixArt, Krea 2, Qwen-Image text-to-image, plus image-to-3D splats, text-to-motion and terrain.

    C++ 1
  5. wlejon/brolm

    Language-model inference in C++20. Tokenizers, transformer blocks, KV-cache generation, sampling, and safetensors + GGUF loaders, on brotensor (CPU, CUDA, Metal, Vulkan).

    C++ 1
  6. wlejon/brovisionml

    Pure C++20 vision-model inference on brotensor from Hugging Face safetensors: SAM segmentation, depth, normals, matting, DINOv3, and ControlNet annotators (OpenPose, HED, lineart, MLSD).

    C++

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