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Social Interactions #271

@Barlow04

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@Barlow04

https://stormchaserroleplaying.com/stormchaserRPG/Exploration/Social/

We need to harmonize the Skill Actions with the Social section detailed in the link above.

  • Changing Attitudes structure from PF2e to give a 5-step structure instead of 3-step

  • Integrate PF2e Diplomacy Skill into SCRPG

  • Introduce Streetwise skill to SCRPG to cover social encounters meant to gather information rather than influence attitudes.

  • Passive social skills for NPCs to use. Players will actively roll to influence, detect or resist, while a GM may introduce a deceiving NPC without rolls due to thematic or practical reasons (less time, more predictable outcome, not showing their hand to players)

  • Add the following reference to the Social section:

    • Deception targets Intelligence defence, because you outwit the target
    • Intimidation targets Charisma defence, because you overpower the target
    • Persuasion targets Wisdom defence, because you convince the target

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