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Introduce Streetwise skill to SCRPG to cover social encounters meant to gather information rather than influence attitudes.
Passive social skills for NPCs to use. Players will actively roll to influence, detect or resist, while a GM may introduce a deceiving NPC without rolls due to thematic or practical reasons (less time, more predictable outcome, not showing their hand to players)
Add the following reference to the Social section:
Deception targets Intelligence defence, because you outwit the target
Intimidation targets Charisma defence, because you overpower the target
Persuasion targets Wisdom defence, because you convince the target
https://stormchaserroleplaying.com/stormchaserRPG/Exploration/Social/
We need to harmonize the Skill Actions with the Social section detailed in the link above.
Changing Attitudes structure from PF2e to give a 5-step structure instead of 3-step
Integrate PF2e Diplomacy Skill into SCRPG
Introduce Streetwise skill to SCRPG to cover social encounters meant to gather information rather than influence attitudes.
Passive social skills for NPCs to use. Players will actively roll to influence, detect or resist, while a GM may introduce a deceiving NPC without rolls due to thematic or practical reasons (less time, more predictable outcome, not showing their hand to players)
Add the following reference to the Social section: