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Description
The code currently selects a random player from the connected_players list, without distinguishing between any available teams with players. Especially a problem if it is used in PVP sessions, where players from the same team could be selected consecutively with an evident suspicion of bias.
- Select one player or
x(as in Multi kill #17) players from each player team. - Select a random team/force (ensuring the team wasn't selected on the last interval), then select a random player from the team/force.
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