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Increment timing #19

@sudojunior

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@sudojunior

The current logic of running the death event is dependent solely on storage.time_until_event.

Prior iterations had used a delta_acc or the inclusion to only advance the timer when a valid player is found (which is currently only done when a player joins).

Consideration of how 1 / game.speed may effect save timing would also need to be reviewed, and whether it advances when the game is paused.

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