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(foss reimplementation of) UE1 support? #38

@Mis012

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@Mis012

https://github.com/dpjudas/SurrealEngine seems to be shaping up nicely, so it would appear that there is finally a way to have fun stuff like raytracing in UE1 games. Is this something you would be interested in tackling? I see you already have xash and quake support, so this would be a nice addition

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