Hello there!
I know that when you first started writing ray-tracing code for all these legendary games (Doom, Quake, Serious Sam, Half-Life) there were no Intel discrete GPUs out there besides probably DG1 which was built for this purpose, developers familiarizing with Intel's hardware regarding raster, XeSS and ray-tracing hardware.
I also know that you have recently hired by nVidia. Congrats!
But is there any chance that your projects could be supported by Intel's hardware, besides nVidia and AMD ?
I'm about to buy one for the first time in my life, I was a gamer when Intel's i740 was a thing around 20 years ago, but I preferred ATI and nVidia that time.
As you can understand, I was playing all those games in their time!
Thank you!
Hello there!
I know that when you first started writing ray-tracing code for all these legendary games (Doom, Quake, Serious Sam, Half-Life) there were no Intel discrete GPUs out there besides probably DG1 which was built for this purpose, developers familiarizing with Intel's hardware regarding raster, XeSS and ray-tracing hardware.
I also know that you have recently hired by nVidia. Congrats!
But is there any chance that your projects could be supported by Intel's hardware, besides nVidia and AMD ?
I'm about to buy one for the first time in my life, I was a gamer when Intel's i740 was a thing around 20 years ago, but I preferred ATI and nVidia that time.
As you can understand, I was playing all those games in their time!
Thank you!