-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscript.js
More file actions
407 lines (405 loc) · 13.7 KB
/
script.js
File metadata and controls
407 lines (405 loc) · 13.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
//
// Cards creation
//
class card {
constructor(name, fight, speed, intelligence, img) {
this.name = name;
this.fight = fight;
this.speed = speed;
this.intelligence = intelligence;
this.img = img;
}
}
const sTiger = new card("Baby Tiger", 6, 4, 2, "./images/baby.tiger.jpg");
const mTiger = new card("Young Tiger", 8, 6, 3, "./images/baby.tiger.jpg");
const xTiger = new card("Adult Tiger", 10, 7, 5, "./images/baby.tiger.jpg");
const sLion = new card("Baby Lion", 6, 3, 3, "./images/baby.tiger.jpg");
const mLion = new card("Young Lion", 8, 5, 5, "./images/baby.tiger.jpg");
const xLion = new card("Adult Lion", 10, 6, 6, "./images/baby.tiger.jpg");
const sLeopard = new card("Baby Leopard", 3, 6, 2, "./images/baby.tiger.jpg");
const mLeopard = new card("Young Leopard", 5, 8, 4, "./images/baby.tiger.jpg");
const xLeopard = new card("Adult Leopard", 7, 10, 6, "./images/baby.tiger.jpg");
const sFox = new card("Baby fox", 2, 5, 7, "./images/baby.tiger.jpg");
const xFox = new card("Fox", 3, 6, 10, "./images/baby.tiger.jpg");
const turtle = new card("Turtle", 2, 1, 7, "./images/baby.tiger.jpg");
const sHorse = new card("Baby Horse", 4, 6, 4, "./images/baby.tiger.jpg");
const xHorse = new card("Horse", 6, 9, 8, "./images/baby.tiger.jpg");
const sGiraffe = new card("Baby Giraffe", 5, 3, 5, "./images/baby.tiger.jpg");
const xGiraffe = new card("Giraffe", 8, 5, 7, "./images/baby.tiger.jpg");
const sRhino = new card("Baby Rhino", 5, 2, 3, "./images/baby.tiger.jpg");
const xRhino = new card("Rhino", 10, 4, 5, "./images/baby.tiger.jpg");
const hawk = new card("Hawk", 3, 8, 9, "./images/baby.tiger.jpg");
const dragon = new card("Dragon", 11, 7, 6, "./images/baby.tiger.jpg");
//
// Deck creation
//
class deck {
constructor() {
this.cards = [
sTiger,
mTiger,
xTiger,
sLion,
mLion,
xLion,
sLeopard,
mLeopard,
xLeopard,
sFox,
xFox,
turtle,
sHorse,
xHorse,
sGiraffe,
xGiraffe,
sRhino,
xRhino,
hawk,
dragon,
];
}
shuffleDeck() {
let leftHand, rightHand, shuffleAction;
for (let i = 0; i < 50; i++) {
leftHand = Math.floor(Math.random() * this.cards.length);
rightHand = Math.floor(Math.random() * this.cards.length);
shuffleAction = this.cards[leftHand];
this.cards[leftHand] = this.cards[rightHand];
this.cards[rightHand] = shuffleAction;
}
}
}
// DOM Variables
const nameDiv = document.querySelector(".nameDiv");
const namePrompt = document.querySelector("#nameInput");
const nameButton = document.querySelector("#nameButton");
const playerName = document.querySelector("#playerName");
const introDiv = document.querySelector(".introDiv");
const welcomeMessage = document.querySelector("h1");
const startGame = document.querySelector("#startGame");
const gameDiv = document.querySelector(".gameDiv");
const pickCard = document.querySelector("#pickCard");
const fightChallenge = document.querySelector("#fightChallenge");
const runChallenge = document.querySelector("#runChallenge");
const playChallenge = document.querySelector("#playChallenge");
const computerRound = document.querySelector("#computerRound");
let playerStatus = document.querySelector("#playerStatus");
let computerStatus = document.querySelector("#computerStatus");
let limboStatus = document.querySelector("#limboStatus");
const gameStatus = document.querySelector("#gameStatus");
const gameOver = document.querySelector(".gameOver");
var gameResult = document.querySelector("#gameResult");
const playAgain = document.querySelector("#playAgain");
const coinFlip = document.querySelector("#flipCoin");
//
//players DOM variables
//
let playerDeck = document.querySelector("#bottomDeck");
let playerCard = document.querySelector("#p1Card");
let playerCardName = document.querySelector("#p1CardName");
let playerCardFight = document.querySelector("#p1CardFight");
let playerCardSpeed = document.querySelector("#p1CardSpeed");
let playerCardInt = document.querySelector("#p1CardInt");
let computerDeck = document.querySelector("#topDeck");
let computerCard = document.querySelector("#p2Card");
let computerCardName = document.querySelector("#p2CardName");
let computerCardFight = document.querySelector("#p2CardFight");
let computerCardSpeed = document.querySelector("#p2CardSpeed");
let computerCardInt = document.querySelector("#p2CardInt");
//
//Players creation
//
class player {
constructor() {
this.name;
this.Deck = [];
this.Card;
}
fight() {
if (player1.Card.fight > computer.Card.fight) {
gameStatus.textContent = `They fighted! ${player1.name} wins the round!`;
player1.Deck.push(player1.Card, computer.Card);
if (limbo.length != 0) {
player1.Deck.push(...limbo);
limbo = [];
}
optionDisplayWin();
playerTurn = true;
} else if (player1.Card.fight < computer.Card.fight) {
gameStatus.textContent = `They fighted! Traveller wins the round!`;
computer.Deck.push(player1.Card, computer.Card);
if (limbo.length != 0) {
computer.Deck.push(...limbo);
limbo = [];
}
optionDisplayLose();
playerTurn = false;
} else if (player1.Card.fight === computer.Card.fight) {
limbo.push(player1.Card, computer.Card);
gameStatus.textContent = `They fighted! Draw, cards in the limbo!`;
if (playerTurn) {
optionDisplayWin();
} else {
optionDisplayLose();
}
}
}
run() {
if (player1.Card.speed > computer.Card.speed) {
gameStatus.textContent = `They runned! ${player1.name} wins the round!`;
player1.Deck.push(player1.Card, computer.Card);
if (limbo.length != 0) {
player1.Deck.push(...limbo);
limbo = [];
}
optionDisplayWin();
playerTurn = true;
} else if (player1.Card.speed < computer.Card.speed) {
gameStatus.textContent = `They runned! Traveller wins the round!`;
computer.Deck.push(player1.Card, computer.Card);
if (limbo.length != 0) {
computer.Deck.push(...limbo);
limbo = [];
}
optionDisplayLose();
playerTurn = false;
} else if (player1.Card.speed === computer.Card.speed) {
limbo.push(player1.Card, computer.Card);
gameStatus.textContent = `They runned! Draw, cards in the limbo!`;
if (playerTurn) {
optionDisplayWin();
} else {
optionDisplayLose();
}
}
}
trick() {
if (player1.Card.intelligence > computer.Card.intelligence) {
gameStatus.textContent = `A fantastic trick! ${player1.name} wins the round!`;
player1.Deck.push(player1.Card, computer.Card);
if (limbo.length != 0) {
player1.Deck.push(...limbo);
limbo = [];
}
optionDisplayWin();
playerTurn = true;
} else if (player1.Card.intelligence < computer.Card.intelligence) {
gameStatus.textContent = `A fantastic trick! Traveller wins the round!`;
computer.Deck.push(player1.Card, computer.Card);
if (limbo.length != 0) {
computer.Deck.push(...limbo);
limbo = [];
}
optionDisplayLose();
playerTurn = false;
} else if (player1.Card.intelligence === computer.Card.intelligence) {
limbo.push(player1.Card, computer.Card);
gameStatus.textContent = `A trick! but it's a Draw! cards in the limbo!`;
if ((playerTurn = true)) {
optionDisplayWin();
} else {
optionDisplayLose();
}
}
}
}
let computer = new player();
computer.name = "Traveller";
let player1 = new player();
let limbo = [];
let playerTurn = true;
var player1Deck;
var player2Deck;
//
//Functions
//
function coinToss() {
const coinSides = ["head", "cross"];
let coinSide = coinSides[Math.floor(Math.random() * coinSides.length)];
if (coinSide == "head") {
pickCard.classList.remove("noDisplay");
gameStatus.textContent = `Head! ${player1.Name} goes first!`;
} else {
computerRound.classList.remove("noDisplay");
gameStatus.textContent = `Cross! Traveller goes first!`;
}
console.log(coinSide);
coinFlip.classList.add("noDisplay");
}
function updateStatus() {
playerStatus.textContent =
`${player1.name} ` + `Cards: ${player1.Deck.length}`;
computerStatus.textContent = `Traveller ` + `Cards: ${computer.Deck.length}`;
limboStatus.textContent = `Limbo Cards: ${limbo.length}`;
}
function optionDisplayWin() {
computerCard.classList.remove("hideDisplay");
pickCard.classList.remove("noDisplay");
fightChallenge.classList.add("noDisplay");
runChallenge.classList.add("noDisplay");
playChallenge.classList.add("noDisplay");
computerRound.classList.add("noDisplay");
}
function optionDisplayLose() {
computerCard.classList.remove("hideDisplay");
pickCard.classList.add("noDisplay");
fightChallenge.classList.add("noDisplay");
runChallenge.classList.add("noDisplay");
playChallenge.classList.add("noDisplay");
computerRound.classList.remove("noDisplay");
}
function playerDisplayDeck(user1Deck) {
user1Deck.forEach(() => {
let newP = document.createElement("p");
newP.classList.add("backSide");
playerDeck.append(newP);
});
}
function computerDisplayDeck(user2Deck) {
user2Deck.forEach(() => {
let newP = document.createElement("p");
newP.classList.add("backSide");
computerDeck.append(newP);
});
}
function playersPickCard() {
playerCard.classList.remove("noClick");
player1.Card = player1.Deck.shift();
computer.Card = computer.Deck.shift();
playerCard.classList.remove("hideDisplay");
playerCardName.innerHTML = `${player1.Card.name}`;
playerCardFight.innerHTML = `Fight: ${player1.Card.fight}`;
playerCardSpeed.innerHTML = `Speed: ${player1.Card.speed}`;
playerCardInt.innerHTML = `Int: ${player1.Card.intelligence}`;
document.getElementById("p1CardImg").src = `${player1.Card.img}`;
computerCardName.innerHTML = `${computer.Card.name}`;
computerCardFight.innerHTML = `Fight: ${computer.Card.fight}`;
computerCardSpeed.innerHTML = `Speed: ${computer.Card.speed}`;
computerCardInt.innerHTML = `Int: ${computer.Card.intelligence}`;
document.getElementById("p2CardImg").src = computer.Card.img;
pickCard.classList.add("noDisplay");
fightChallenge.classList.remove("noDisplay");
runChallenge.classList.remove("noDisplay");
playChallenge.classList.remove("noDisplay");
computerCard.classList.add("hideDisplay");
gameStatus.textContent = `Fight, run against or trick your enemy!`;
updateStatus();
let user1Deck = player1.Deck;
let user2Deck = computer.Deck;
playerDeck.innerHTML = "";
playerDisplayDeck(user1Deck);
computerDeck.innerHTML = "";
computerDisplayDeck(user2Deck);
}
function computerTurn() {
playersPickCard();
user1Deck = player1.Deck;
user2Deck = computer.Deck;
let computerFight = computer.Card.fight;
let computerRun = computer.Card.speed;
let computerTrick = computer.Card.intelligence;
const playOptions = [computerFight, computerRun, computerTrick];
let randomOption =
playOptions[Math.floor(Math.random() * playOptions.length)];
console.log(randomOption);
if (randomOption === computerFight) {
player1.fight();
console.log("fighted");
} else if (randomOption === computerRun) {
player1.run();
console.log("runned");
} else if (randomOption === computerTrick) {
player1.trick();
console.log("tricked");
}
updateStatus();
checkGameOver();
}
function checkGameOver() {
if (player1.Deck.length === 0) {
console.log("Player 2 wins");
gameOver.classList.remove("noDisplay");
gameDiv.classList.add("noDisplay");
gameResult.textContent = "You Lost, got to practice a bit!";
}
if (computer.Deck.length === 0) {
console.log("Player 1 wins");
gameOver.classList.remove("noDisplay");
gameDiv.classList.add("noDisplay");
gameResult.textContent = "You won!.. but don't get too high on yourself. ";
}
}
function update() {
updateStatus();
user1Deck = player1.Deck;
user2Deck = computer.Deck;
playerDeck.innerHTML = "";
playerDisplayDeck(user1Deck);
computerDeck.innerHTML = "";
computerDisplayDeck(user2Deck);
player1.Card = undefined;
computer.Card = undefined;
checkGameOver();
}
//
//Event listeners
//
let currentplayer = nameButton.addEventListener("click", () => {
player1.name = namePrompt.value;
playerName.textContent = `${player1.name}`;
nameDiv.classList.add("noDisplay");
introDiv.classList.remove("noDisplay");
welcomeMessage.innerHTML = ` ${player1.name}... Let's play a <br /> Cards game!!`;
});
startGame.addEventListener("click", () => {
var freshDeck = new deck();
freshDeck.shuffleDeck();
player1.Deck = freshDeck.cards.slice(0, 10);
computer.Deck = freshDeck.cards.slice(10, 20);
introDiv.classList.add("noDisplay");
gameDiv.classList.remove("noDisplay");
playerCard.classList.add("hideDisplay");
computerCard.classList.add("hideDisplay");
coinFlip.classList.remove("noDisplay");
pickCard.classList.add("noDisplay");
updateStatus();
user1Deck = player1.Deck;
playerDisplayDeck(user1Deck);
user2Deck = computer.Deck;
computerDisplayDeck(user2Deck);
player1.Card = undefined;
computer.Card = undefined;
});
coinFlip.addEventListener("click", () => {
coinToss();
});
pickCard.addEventListener("click", () => {
playersPickCard();
});
fightChallenge.addEventListener("click", () => {
player1.fight();
update();
});
runChallenge.addEventListener("click", () => {
player1.run();
update();
});
playChallenge.addEventListener("click", () => {
player1.trick();
update();
});
computerRound.addEventListener("click", () => {
computerTurn();
updateStatus();
player1.Card = undefined;
computer.Card = undefined;
checkGameOver();
});
playAgain.addEventListener("click", () => {
gameOver.classList.add("noDisplay");
introDiv.classList.remove("noDisplay");
welcomeMessage.innerHTML = `${player1.name}, Let's play again!!`;
freshDeck = undefined;
computerDeck.innerHTML = "";
playerDeck.innerHTML = "";
});