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Level.js
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42 lines (37 loc) · 1.54 KB
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/*
* Copyright (c) 2012 Tom Wadley, http://tomwadley.net/ship.js/
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
function Level(levelTemplate) {
this.template = levelTemplate
}
function LevelTemplate() {
this.duration = 0;
this.entityFactories = [];
}
LevelTemplate.prototype.clone = function() {
var clone = new LevelTemplate();
clone.duration = this.duration;
for (var i = 0; i < this.entityFactories.length; i++) {
clone.entityFactories.push(this.entityFactories[i]);
}
return clone;
}