✔️ Pre-check
🐞 Problem Description
I noticed some inconsistent behavior regarding how animation scripts are handled on different timeline tracks. It seems that when I place multiple keyframes on the Instructions track using the same prefix (for example, signal:1 at 0.5s and signal:2 at 1.0s), only the very last keyframe actually triggers in-game. Each subsequent keyframe with the same prefix appears to overwrite the previous one during the model loading phase.
Interestingly, this problem does not exist on the Particle track. If I use the "Script" field for multiple particle effects, all of them trigger perfectly in sequence even if they use the same prefix. I am currently using the particle track as a workaround, but it would be much better if the primary Instructions track supported multiple sequential triggers without overwriting them, as it would allow for much cleaner model organization.
📜 Server Log
Your error log if exists.
🖼️ Screenshot / Video
Your in-game screenshot.
🧪 Test Model / Code
demon_knight.txt
🌍 Environment
- OS: Windows
- Software & version: Paper 26.1 (BetterModel 3.0.1)
✔️ Pre-check
🐞 Problem Description
I noticed some inconsistent behavior regarding how animation scripts are handled on different timeline tracks. It seems that when I place multiple keyframes on the Instructions track using the same prefix (for example, signal:1 at 0.5s and signal:2 at 1.0s), only the very last keyframe actually triggers in-game. Each subsequent keyframe with the same prefix appears to overwrite the previous one during the model loading phase.
Interestingly, this problem does not exist on the Particle track. If I use the "Script" field for multiple particle effects, all of them trigger perfectly in sequence even if they use the same prefix. I am currently using the particle track as a workaround, but it would be much better if the primary Instructions track supported multiple sequential triggers without overwriting them, as it would allow for much cleaner model organization.
📜 Server Log
Your error log if exists.
🖼️ Screenshot / Video
Your in-game screenshot.
🧪 Test Model / Code
demon_knight.txt
🌍 Environment