Many aspects about how the game works can be configured using cvars, and the game log should contain these settings. We should parse and use these in order to accurately portray the game. For example, how long rounds are and how long the bomb ticks is currently hardcoded, but there are cvars which contain these values.
However, the log files seem to contain at least two event formats for cvars, and I'm not sure which ones are relevant (or if they both are). For example, I have a log file which contains these two events:
L 12/30/2019 - 17:51:05: "cash_player_bomb_defused" = "200"
...
L 12/30/2019 - 17:51:08: server_cvar: "cash_player_bomb_defused" "300"
So we need to figure out if the last one overrides the first one, or if only one of them counts.
Many aspects about how the game works can be configured using cvars, and the game log should contain these settings. We should parse and use these in order to accurately portray the game. For example, how long rounds are and how long the bomb ticks is currently hardcoded, but there are cvars which contain these values.
However, the log files seem to contain at least two event formats for cvars, and I'm not sure which ones are relevant (or if they both are). For example, I have a log file which contains these two events:
So we need to figure out if the last one overrides the first one, or if only one of them counts.