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1.16.5 Chunk Fade not working with Oculus shaders enabled  #53

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@calreveraster

Hello! I'm putting a pack together for 1.16.5 and noticed that the chunk fade option does not appear to work in 1.16.5 when Oculus shaders are enabled.

I've done an isolation so that the pack only contained Rubidium, Rubidium Extras, Oculus and the shader pack. As soon as shaders are enabled, the chunk fade breaks regardless of what other options are selected and regardless of whether the fade is on "fast" or "fancy".

Tested with Complementary Reimagined 2.3 and Complementary v4 4.7.2

(edited because I messed up a mod name. Whoops)

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