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Makefile
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202 lines (159 loc) · 7.49 KB
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
# default devkitPro installation directory, change this if you have it somewhere else
DEVKITPRO_BASE_DIR := $(HOME)/devkitPro
ifeq ($(OS),Windows_NT)
DEVKITPRO_BASE_DIR := C:/devkitPro
endif
#---------------------------------------------------------------------------------
# TARGET is the name of the output, if this ends with _mb generates a multiboot image
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# TITLE is the title of the rom as stored in the header
# GAMECODE & MAKERCODE, see above for TITLE
#---------------------------------------------------------------------------------
TARGET := VFDump_mb
BUILD := build
SOURCES := src
INCLUDES :=
TITLE := VFDump
GAMECODE := VFDM
MAKERCODE := LN
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -Wall -O3\
-mcpu=arm7tdmi -mtune=arm7tdmi\
-fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE)
AFLAGS := $(ARCH)
LDFLAGS = $(ARCH) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# path to tools - this can be deleted if you set the path in your OS
#---------------------------------------------------------------------------------
export PATH := $(DEVKITPRO_BASE_DIR)/devkitARM/bin/:$(DEVKITPRO_BASE_DIR)/tools/bin/:$(PATH)
#---------------------------------------------------------------------------------
# absolute path required since this makefile uses the build directory
# as the working directory
#---------------------------------------------------------------------------------
LIBGBA := $(DEVKITPRO_BASE_DIR)/libgba
#---------------------------------------------------------------------------------
# the prefix on the compiler executables
#---------------------------------------------------------------------------------
PREFIX := arm-none-eabi-
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lgba
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBGBA)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir))
export CC := $(PREFIX)gcc
export CXX := $(PREFIX)g++
export AR := $(PREFIX)ar
export OBJCOPY := $(PREFIX)objcopy
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
#export LD := $(CXX)
export LD := $(CC)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PCXFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.pcx)))
BINFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.bin)))
export OFILES := $(BINFILES:.bin=.o) $(PCXFILES:.pcx=.o)\
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) *.elf
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).gba : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
%.gba: %.elf
@echo built ... $(notdir $@)
@$(OBJCOPY) -O binary $< $@
@gbafix $@ -t'$(TITLE)' -c$(GAMECODE) -m$(MAKERCODE)
#---------------------------------------------------------------------------------
%_mb.elf:
@echo linking multiboot
@$(LD) -specs=gba_mb.specs $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@
#---------------------------------------------------------------------------------
%.elf:
@echo linking cartridge
@$(LD) $(LDFLAGS) -specs=gba.specs $(OFILES) $(LIBPATHS) $(LIBS) -o $@
#---------------------------------------------------------------------------------
# Compile Targets for C/C++
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
%.o : %.cpp
@echo $(notdir $<)
@$(CXX) -MM $(CFLAGS) -o $*.d $<
@$(CXX) $(CFLAGS) -c $< -o$@
#---------------------------------------------------------------------------------
%.o : %.c
@echo $(notdir $<)
@$(CC) -MM $(CFLAGS) -o $*.d $<
@$(CC) $(CFLAGS) -c $< -o$@
#---------------------------------------------------------------------------------
%.o : %.s
@echo $(notdir $<)
@$(CC) -MM $(CFLAGS) -o $*.d $<
@$(CC) $(ASFLAGS) -c $< -o$@
define bin2o
cp $(<) $(*).tmp
$(OBJCOPY) -I binary -O elf32-littlearm -B arm \
--rename-section .data=.rodata,readonly,data,contents \
--redefine-sym _binary_$*_tmp_start=$*\
--redefine-sym _binary_$*_tmp_end=$*_end\
--redefine-sym _binary_$*_tmp_size=$*_size\
$(*).tmp $(@)
echo "extern const u8" $(*)"[];" > $(*).h
echo "extern const u32" $(*)_size[]";" >> $(*).h
rm $(*).tmp
endef
#---------------------------------------------------------------------------------
%.o : %.pcx
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------