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Hyperswing Glitch #37

@vicksonzero

Description

@vicksonzero

Steps:

ZipToPoint hasn't been triggered in these steps

  1. Make an Empty field without obstacles
  2. click and finish a line
  3. At the moment when you start a swing, click a new point

Expected:
All speed should be lost. Player should be doing a shoot state, falling slowly and wait for the new line to complete.

Actual:
Player keeps old velocity and swings against new grapple point as if swing has not been interrupted. And player is really fast!

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    Type: bugSomething isn't working

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