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203 lines (171 loc) · 9.53 KB
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import gmaths.*;
import java.nio.*;
import com.jogamp.common.nio.*;
import com.jogamp.opengl.*;
import com.jogamp.opengl.util.*;
import com.jogamp.opengl.util.awt.*;
import com.jogamp.opengl.util.glsl.*;
import com.jogamp.opengl.util.texture.*;
public class Table{
private Model tableTop, tableLeg, holder, sphere;
private Camera camera;
private Light light;
private SGNode tableRoot;
private Texture texture_table, texture_table_leg , texture_egg_spec, texture_egg_diff, texture_holder,texture_holder_spec;
private float xPosition = 0;
private TransformNode tableMoveTranslate, eggFloatingTranslate, eggRotatingTranslate;
private float rotateAllAngleStart = 25, rotateAllAngle = rotateAllAngleStart;
public Table(GL3 gl, Camera c, Light l){
loadTextures(gl);
camera = c;
light = l;
tableTop = makeTableTop(gl);
tableLeg = makeTableLeg(gl);
holder = makeHolder(gl);
sphere = makeSphere(gl);
//Table parameters
float legHeight = 2f;
float legWidth = 0.5f;
float legDepth = 0.5f;
float tableHeight = 0.5f;
float tableWidth = 4.5f;
float tableDepth = 4.5f;
tableRoot = new NameNode("tableRoot");
tableMoveTranslate = new TransformNode("table transform",Mat4Transform.translate(xPosition,0,0));
TransformNode tableTranslate = new TransformNode("table transform",Mat4Transform.translate(0, legHeight,0));
NameNode tabletop = new NameNode("tableTop");
Mat4 m = Mat4Transform.scale(tableWidth, tableHeight, tableDepth);
m = Mat4.multiply(m, Mat4Transform.translate(0,0.5f,0));
TransformNode tabletopTransform = new TransformNode("tableTop transform", m);
ModelNode tabletopShape = new ModelNode("Cube(tableTop)", tableTop);
NameNode backRightLeg = new NameNode("backrightleg");
m = new Mat4(1);
m = Mat4.multiply(m, Mat4Transform.translate((tableWidth*0.5f)-(legWidth*0.5f),0,(tableDepth*-0.5f)+(legWidth*0.5f)));
m = Mat4.multiply(m, Mat4Transform.rotateAroundX(180));
m = Mat4.multiply(m, Mat4Transform.scale(legWidth,legHeight,legDepth));
m = Mat4.multiply(m, Mat4Transform.translate(0,0.5f,0));
TransformNode backRightLegTransform = new TransformNode("backrightleg transform", m);
ModelNode backRightLegShape = new ModelNode("Cube(backrightLeg)", tableLeg);
NameNode frontRightLeg = new NameNode("frontrightleg");
m = new Mat4(1);
m = Mat4.multiply(m, Mat4Transform.translate((tableWidth*0.5f)-(legWidth*0.5f),0,(tableDepth*0.5f)-(legWidth*0.5f)));
m = Mat4.multiply(m, Mat4Transform.rotateAroundX(180));
m = Mat4.multiply(m, Mat4Transform.scale(legWidth,legHeight,legDepth));
m = Mat4.multiply(m, Mat4Transform.translate(0,0.5f,0));
TransformNode frontRightLegTransform = new TransformNode("frontrightleg transform", m);
ModelNode frontRightLegShape = new ModelNode("Cube(frontrightleg)", tableLeg);
NameNode backLeftLeg = new NameNode("backleftleg");
m = new Mat4(1);
m = Mat4.multiply(m, Mat4Transform.translate((tableWidth*-0.5f)+(legWidth*0.5f),0,(tableDepth*-0.5f)+(legWidth*0.5f)));
m = Mat4.multiply(m, Mat4Transform.rotateAroundX(180));
m = Mat4.multiply(m, Mat4Transform.scale(legWidth,legHeight,legDepth));
m = Mat4.multiply(m, Mat4Transform.translate(0,0.5f,0));
TransformNode backLeftLegTransform = new TransformNode("backleftleg transform", m);
ModelNode backLeftLegShape = new ModelNode("Cube(backleftLeg)", tableLeg);
NameNode frontLeftLeg = new NameNode("frontleftleg");
m = new Mat4(1);
m = Mat4.multiply(m, Mat4Transform.translate((tableWidth*-0.5f)+(legWidth*0.5f),0,(tableDepth*0.5f)-(legWidth*0.5f)));
m = Mat4.multiply(m, Mat4Transform.rotateAroundX(180));
m = Mat4.multiply(m, Mat4Transform.scale(legWidth,legHeight,legDepth));
m = Mat4.multiply(m, Mat4Transform.translate(0,0.5f,0));
TransformNode frontLeftLegTransform = new TransformNode("frontleftleg transform", m);
ModelNode frontLeftLegShape = new ModelNode("Cube(frontleftLeg)", tableLeg);
NameNode tableHolder = new NameNode("tableholder");
m = Mat4.multiply(m, Mat4Transform.translate(tableWidth -0.5f , -(tableHeight + tableHeight * 0.5f), tableDepth - 0.1f));
m = Mat4.multiply(m, Mat4Transform.scale(tableWidth * 0.75f, tableHeight * 0.5f, tableDepth * 0.75f));
TransformNode tableHolderTransform = new TransformNode("tableholder transform", m);
ModelNode tableHolderShape = new ModelNode("Cube(tableholder)", holder);
TransformNode moveEgg = new TransformNode("Move egg to tableholder", Mat4Transform.translate(0, tableHeight*2 + tableHeight * 0.5f, 0));
eggFloatingTranslate = new TransformNode("translateY("+1.0f+")", Mat4Transform.translate(0, 1.0f, 0));
eggRotatingTranslate = new TransformNode("rotateAroundY("+75+")", Mat4Transform.rotateAroundY(75));
NameNode egg = new NameNode("egg");
m = Mat4.multiply(m, Mat4Transform.scale(1f, 5f, 1f));
m = Mat4.multiply(m, Mat4Transform.translate(0,-0.4f,0));
TransformNode eggTransform = new TransformNode("egg transform", m);
ModelNode eggShape = new ModelNode("Sphere(egg)", sphere);
tableRoot.addChild(tableMoveTranslate);
tableMoveTranslate.addChild(tableTranslate);
tableTranslate.addChild(tabletop);
tabletop.addChild(tabletopTransform);
tabletopTransform.addChild(tabletopShape);
tabletop.addChild(backLeftLeg);
backLeftLeg.addChild(backLeftLegTransform);
backLeftLegTransform.addChild(backLeftLegShape);
tabletop.addChild(frontLeftLeg);
frontLeftLeg.addChild(frontLeftLegTransform);
frontLeftLegTransform.addChild(frontLeftLegShape);
tabletop.addChild(backRightLeg);
backRightLeg.addChild(backRightLegTransform);
backRightLegTransform.addChild(backRightLegShape);
tabletop.addChild(frontRightLeg);
frontRightLeg.addChild(frontRightLegTransform);
frontRightLegTransform.addChild(frontRightLegShape);
tabletop.addChild(tableHolder);
tableHolder.addChild(tableHolderTransform);
tableHolderTransform.addChild(tableHolderShape);
tableHolder.addChild(moveEgg);
moveEgg.addChild(egg);
egg.addChild(eggFloatingTranslate);
eggFloatingTranslate.addChild(eggRotatingTranslate);
eggRotatingTranslate.addChild(eggTransform);
eggTransform.addChild(eggShape);
tableRoot.update();
}
private Model makeTableTop(GL3 gl){
Mesh mesh = new Mesh(gl, Cube.vertices.clone(), Cube.indices.clone());
Shader shader = new Shader(gl, "vs_tt_05.txt", "fs_tt_05.txt");
Material material = new Material(new Vec3(1.0f, 1.0f, 1.0f), new Vec3(0.7f, 0.7f, 0.7f), new Vec3(0.5f, 0.5f, 0.5f), 32.0f);
tableTop = new Model(gl, camera, light, shader, material, new Mat4(1), mesh, texture_table);
return tableTop;
}
private Model makeHolder(GL3 gl){
Mesh mesh = new Mesh(gl, Cube.vertices.clone(), Cube.indices.clone());
Shader shader = new Shader(gl, "vs_tt_05.txt", "fs_tt_05.txt");
Material material = new Material(new Vec3(1.0f, 1.0f, 1.0f), new Vec3(1.0f, 1.0f, 1.0f), new Vec3(0.5f, 0.5f, 0.5f), 32.0f);
holder = new Model(gl, camera, light, shader, material, new Mat4(1), mesh, texture_holder);
return holder;
}
private Model makeTableLeg(GL3 gl){
Mesh mesh = new Mesh(gl, Cube.vertices.clone(), Cube.indices.clone());
Shader shader = new Shader(gl, "vs_tt_05.txt", "fs_tt_05.txt");
Material material = new Material(new Vec3(1.0f, 1.0f, 1.0f), new Vec3(1.0f, 1.0f, 1.0f), new Vec3(0.5f, 0.5f, 0.5f), 12.0f);
tableLeg = new Model(gl, camera, light, shader, material, new Mat4(1), mesh, texture_table_leg);
return tableLeg;
}
private Model makeSphere(GL3 gl){
Mesh mesh = new Mesh(gl, Sphere.vertices.clone(), Sphere.indices.clone());
Shader shader = new Shader(gl, "vs_tt_05.txt", "fs_tt_05.txt");
Material material = new Material(new Vec3(1.0f, 1.0f, 1.0f), new Vec3(1.0f, 1.0f, 1.0f), new Vec3(0.5f, 0.5f, 0.5f), 22.0f);
sphere = new Model(gl, camera, light, shader, material, new Mat4(1), mesh, texture_egg_diff, texture_egg_spec);
return sphere;
}
private void loadTextures(GL3 gl) {
texture_table = TextureLibrary.loadTexture(gl, "textures/marble.jpg");
texture_holder = TextureLibrary.loadTexture(gl, "textures/dark_grey.jpg");
texture_table_leg = TextureLibrary.loadTexture(gl, "textures/container2.jpg");
texture_egg_diff = TextureLibrary.loadTexture(gl, "textures/ven0aaa2.jpg");
texture_egg_spec = TextureLibrary.loadTexture(gl, "textures/ven0aaa2_specular.jpg");
}
private void updateEggPos() {
double elapsedTime = getSeconds()-startTime;
float floatingHeight = 0.5f * (float)Math.sin(elapsedTime);
eggFloatingTranslate.setTransform(Mat4Transform.translate(0, floatingHeight, 0));
rotateAllAngle = rotateAllAngleStart*(float)Math.sin(elapsedTime);
eggRotatingTranslate.setTransform(Mat4Transform.rotateAroundY(rotateAllAngle));
eggFloatingTranslate.update();
eggRotatingTranslate.update();
}
/* Time */
private double startTime;
private double getSeconds() {
return System.currentTimeMillis()/1000.0;
}
public void render(GL3 gl) {
tableRoot.draw(gl);
updateEggPos();
}
public void dispose(GL3 gl) {
sphere.dispose(gl);
tableLeg.dispose(gl);
}
}