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feat(component-family): Infinite canvas foundation & operator chrome — shell, rail, dock, viewport #132

@bntvllnt

Description

@bntvllnt

Goal

Create the infinite canvas foundation and operator chrome family for replacing a traditional SaaS dashboard with a calm spatial workspace.

Minimum serious v0 ownership

  • TopBar
  • LeftRail
  • CanvasView
  • RightDock
  • WorkspaceSwitcher
  • CanvasShell
  • InfinitePlane
  • MiniMapPanel
  • ZoomHUD
  • ViewportBookmarks
  • WorldBreadcrumbs

Why

This is the shell that makes the product feel like a spatial operating surface instead of a dashboard made of cards and tabs.

Design direction

This family should make the UI feel like:

  • a calm operating surface
  • a spatial workspace for real AI objects
  • a minimal control plane for tasks, runs, and outputs

It must not feel like:

  • a bloated dashboard
  • a pure whiteboard
  • a chatbot wrapper

Explicit non-duplicates

This family must not duplicate or merely re-skin existing components:

  • FlowDiagram — graph primitive, not the full workspace shell
  • NavbarSaas — marketing/app navbar, not operator chrome
  • Sidebar / SidebarToggle — existing nav/sidebar primitives, not the left rail + right dock canvas shell contract
  • ViewSwitcher — existing switcher pattern; WorkspaceSwitcher should compose with or extend it rather than duplicate it
  • SearchBar / SearchDialog — existing search UI, not viewport/world navigation
  • TableOfContentsPanel — document navigation, not spatial world navigation
  • maps family issues (#28, #29, #30, #31, #60, #61, #62, #68) — geographic surfaces, not product canvas surfaces
  • AI Artifact / Canvas issue #56 — artifact display, not the base infinite-canvas runtime
  • Command / Spotlight issue #8 and existing Command component — command palette already exists; this family should integrate it, not recreate it
  • BottomActivityStrip belongs to runtime activity family #136; this shell family should host it, not own its internal behavior

Acceptance criteria

  • define operator chrome: top bar, left rail, right dock, and workspace switch behavior
  • define viewport model, panning/zoom, saved views, and minimap behavior
  • define keyboard + pointer interaction rules for canvas movement
  • define how command palette access fits into the shell without adding more visible clutter
  • define how this family hosts runtime/activity surfaces from adjacent families without absorbing them
  • define how this family composes with object, inspector, collaboration, and runtime families
  • stay product-canvas oriented, not diagram-editor generic

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    componentNew componentenhancementNew feature or requestp1-highHigh priority — strengthens moat

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