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This repository was archived by the owner on Aug 6, 2025. It is now read-only.
Say I want' to make a Group into which I'll assign some objects.
I'd expect this is the way to do it:
This seems not to work, because myGroup has never created an lv_obj (aka lv_group_t)
So when lv_group_add_obj() is called it will immediately return because provided group was NULL.
It seems like lv_group_create() ought have been called somewhere - or am I missing something?
From what I can see it will work doing
auto myGroup = lvgl::core::Group(lv_group_create());but that's not so nice. Ought we add a default constructor internally making this call?