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Glossary
A hardware-agnostic representation of input devices that can target a specific coordinate (or set of coordinates) on a screen, such as a mouse, pen, or touch contact.
rotation
An indication of incremental change on an input device using the {{WheelEvent}} interface. On some devices this MAY be a literal rotation of a wheel, while on others, it MAY be movement along a flat surface, or pressure on a particular button.
- topmost event target
+ topmost event target
The topmost event target MUST be the element highest in the rendering order which is capable of being a [=Event/target=]. In graphical user interfaces this is the element under the user's pointing device. A user interface's hit testing
facility is used to determine the target. For specific details regarding hit testing and stacking order, refer to the host language.