Hey @mole99,
I figured this was the best place to continue this conversation about the ID location, design, and layer.
You posted:
One thing to consider: we should not specify a fixed position for the ID. Instead, we provide an abstract cell for the ID that the user can place anywhere on their die, which is later replaced with the generated ID. This allows to do custom padframes (or no padframes at all). I can extract the position of the ID cell during the precheck. With the location of the die on the reticle and the offset of the ID, you can position the camera above the ID. As for the layers, I would place the ID at Metal5 (topmost layer) with a no-fill shape around it. I assume this will give enough contrast. There are ways to achieve different colors with diffraction patterns, however, I'm no expert on that :)
I want to get @mithro in this as well. How large of an area do you think we can get away with?
From my perspective, this is to be read by a machine, so something like a QR code or data matrix would be preferable.
I can extract the position of the ID cell during the precheck. With the location of the die on the reticle and the offset of the ID,
Would this kind of info be added to the csv export?
Tim do you have any thoughts on if dies get subdivided in the future? I am thinking dead center and it does not matter if it exists after?
Thank you,
Andrew
Hey @mole99,
I figured this was the best place to continue this conversation about the ID location, design, and layer.
You posted:
I want to get @mithro in this as well. How large of an area do you think we can get away with?
From my perspective, this is to be read by a machine, so something like a QR code or data matrix would be preferable.
Tim do you have any thoughts on if dies get subdivided in the future? I am thinking dead center and it does not matter if it exists after?
Thank you,
Andrew