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FrameBuffer Abstraction #34
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component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: opengl-primitivesRelated to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the enginetype: docstype: feature
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component: bindingsRelated to Python Bindings generationRelated to Python Bindings generationcomponent: opengl-primitivesRelated to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.Related to abstractions of OpenGL objects like VBOs, IBOs, VAOs, Textures, etc.component: shadersRelated to creating/updating/refactoring glsl shaders from the engineRelated to creating/updating/refactoring glsl shaders from the enginetype: docstype: feature
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This keeps track of the FBO implementation, which would allow us to handle
off-screen rendering, andshadow mapping. We should also move this component to a separaterenderer/openglfolder.Tasks