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emusdl.cpp
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67 lines (60 loc) · 1.66 KB
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/*
* emusdl.cpp
*
* Created on: 23 mar 2016
* Author: wpk
*/
#include "emusdl.h"
#include <SDL2/SDL.h>
#include <cassert>
EmuSDL::EmuSDL(int w, int h, int hscale, int wscale) : w(w), h(h), wscale(wscale),hscale(hscale) {
// TODO Auto-generated constructor stub
window = SDL_CreateWindow("EmuSDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, wscale*w, hscale*h, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
if (window == NULL) {
printf("SDL CreateWindow failed %s\n", SDL_GetError());
exit(1);
}
renderer = SDL_CreateRenderer(window, -1, 0);
assert(renderer != NULL);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"); // make the scaled rendering look smoother.
SDL_RenderSetLogicalSize(renderer, wscale*w, hscale*h);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888,
SDL_TEXTUREACCESS_STREAMING,
w, h);
pixels = (uint32_t*) malloc(w*h*sizeof(uint32_t));
}
EmuSDL::~EmuSDL() {
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
void EmuSDL::redrawscreen() {
SDL_UpdateTexture(texture, NULL, pixels, w * sizeof(uint32_t));
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
void EmuSDL::readinput() {
SDL_Event event;
while(SDL_PollEvent(&event)){
/* We are only worried about SDL_KEYDOWN and SDL_KEYUP events */
switch(event.type){
case SDL_KEYDOWN:
keys.insert(event.key.keysym.sym);
break;
case SDL_KEYUP:
keys.erase(event.key.keysym.sym);
break;
default:
break;
}
switch(event.window.event) {
case SDL_WINDOWEVENT_CLOSE:
keys.insert(SDLK_F4);
break;
default:
break;
}
}
}