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Copy pathasteroid.py
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32 lines (27 loc) · 1.21 KB
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import pygame
import random
from constants import *
from circleshape import CircleShape
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", (self.position.x, self.position.y), self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
# Small asteroids just disappear from screen
if self.radius <= ASTEROID_MIN_RADIUS:
return
else:
# Split large and medium asteroids into 2 asteroids
# Randomize the angle of the split
random_angle = random.uniform(20, 50)
first_asteroid_vector = self.velocity.rotate(random_angle)
second_asteroid_vector = self.velocity.rotate(-random_angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
first_asteroid = Asteroid(self.position.x, self.position.y, new_radius)
second_asteroid = Asteroid(self.position.x, self.position.y, new_radius)
first_asteroid.velocity = first_asteroid_vector * 1.2
second_asteroid.velocity = second_asteroid_vector * 1.2