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GameEntry.java
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executable file
·297 lines (272 loc) · 10.8 KB
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/**
* Write a description of class GameEntry here.
*
* @author (your name)
* @version (a version number or a date)
*/
import javafx.scene.text.FontWeight;
import javafx.application.Application;
import javafx.beans.InvalidationListener;
import javafx.beans.Observable;
import java.sql.*;
import javafx.scene.media.Media;
import javafx.scene.media.MediaPlayer;
import javafx.scene.media.MediaView;
import javafx.scene.control.Slider;
import javafx.scene.control.ScrollBar;
import javafx.collections.ObservableList;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.SelectionMode;
import javafx.collections.FXCollections;
import javafx.scene.control.ListView;
import javafx.scene.control.ComboBox;
import javafx.scene.control.ScrollPane;
import javafx.scene.control.TextArea;
import javafx.scene.control.PasswordField;
import javafx.scene.control.ToggleGroup;
import javafx.scene.control.RadioButton;
import javafx.scene.control.CheckBox;
import javafx.animation.KeyFrame;
import javafx.animation.Animation;
import javafx.animation.FadeTransition;
import javafx.animation.PathTransition;
import javafx.animation.Timeline;
import javafx.util.Duration;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.beans.property.DoubleProperty;
import javafx.scene.input.KeyCode;
import javafx.scene.shape.Circle;
import javafx.event.ActionEvent;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.FontPosture;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import java.io.File;
import javafx.event.*;
import javafx.geometry.Insets;
import javafx.geometry.Orientation;
import javafx.geometry.HPos;
import javafx.scene.layout.VBox;
import javafx.geometry.Pos;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Ellipse;
import javafx.scene.shape.Line;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ContentDisplay;
import javafx.scene.control.TextField;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.MouseButton;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.FlowPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Pane;
import javafx.scene.layout.Region;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import javafx.scene.control.Label;
import java.io.FileNotFoundException;
import java.io.PrintWriter;
import java.math.*;
public class GameEntry extends Application{
private GamePane gamePane=new GamePane();
private DicePane dicePane=new DicePane();
private Player player1=new Player("image/P1.png", "image/P1_selected.png");
private Player player2=new Player("image/P2.png", "image/P2_selected.png");
private int playerOrder=1;
private Label label=new Label("Player1 rolls!");
private int player1Number;
private int player2Number;
private DieListenerClass listener=new DieListenerClass();
@Override //Override the start method in the Application class
public void start(Stage primaryStage){
//Set the size of the players
player1.player.setFitWidth(30);
player2.player.setFitWidth(30);
player1.player.setFitHeight(60);
player2.player.setFitHeight(60);
player1.playerSelected.setFitWidth(30);
player2.playerSelected.setFitWidth(30);
player1.playerSelected.setFitHeight(60);
player2.playerSelected.setFitHeight(60);
//Create the images of two static players
ImageView staticPlayer1=new ImageView("image/staticPlayer1.png");
ImageView staticPlayer2=new ImageView("image/staticPlayer2.png");
staticPlayer1.setFitHeight(120);
staticPlayer1.setFitWidth(50);
staticPlayer2.setFitHeight(120);
staticPlayer2.setFitWidth(50);
//Initialize two players
gamePane.showPlayer(player1, 1);
gamePane.showPlayer(player2, 2);
//Set the property of label text
label.setFont(Font.font("Times New Roman", FontWeight.BOLD, FontPosture.ITALIC, 40));
label.setTextFill(Color.ORANGE);
label.setContentDisplay(ContentDisplay.BOTTOM);
//Add listener for die
dicePane.dieValueProperty.addListener(listener);
//Set mouse click event for die and decide who go first
dicePane.setOnMouseClicked(e->{
dicePane.changeDice();
if(dicePane.getRolledTimes()==1){
player1Number=dicePane.getDieValue();
label.setText("Player2 rolls!");
}
if(dicePane.getRolledTimes()==2){
player2Number=dicePane.getDieValue();
if(player1Number==player2Number)
dicePane.setRolledTimes(0);
else if(player1Number>player2Number){
label.setText("Player1 go first!");
playerOrder=1;
gamePane.showSelectedPlayer(player1, 1); //If player1 go first, highlight it
}
else{
label.setText("Player2 go first!");
playerOrder=2;
gamePane.showSelectedPlayer(player2, 2); //If player2 go first, highlight it
}
}
});
//Create a pane to hold the label
StackPane stackPane=new StackPane();
stackPane.getChildren().add(label);
//Create a pane to hold two static players
HBox hBox=new HBox(50);
hBox.setPadding(new Insets(5, 5, 5, 5));
hBox.setAlignment(Pos.CENTER);
hBox.getChildren().addAll(staticPlayer1, staticPlayer2);
//Create a pane to hold two players and die
VBox control=new VBox(45);
control.setPadding(new Insets(5, 5, 5, 5));
control.getChildren().addAll(dicePane, stackPane, hBox);
VBox.setMargin(dicePane, new Insets(100));
//Create a pane to hold the whole game arena
BorderPane borderPane=new BorderPane();
borderPane.setLeft(control);
borderPane.setRight(gamePane);
//Create a scene and place it in the stage
Scene scene=new Scene(borderPane, 950, 650);
primaryStage.setTitle("Snake and Ladder");
primaryStage.setScene(scene);
primaryStage.show();
}
//Move the player after rolling the die
public void moveTo(){
if(playerOrder==1){
label.setText("Player2's turn!");
gamePane.move(player1, 1, dicePane.getDieValue()+1);
if(checkWin(player1)){
label.setText("Player1 Wins!");
dicePane.dieValueProperty.removeListener(listener);
}
transferTo(player1); //Transfer player1 if encountered snake, ladder or rocket
gamePane.showPlayer(player1, 1);
if(dicePane.getDieValue()==5){
playerOrder=1;
gamePane.showSelectedPlayer(player1, 1);//If the dieValue is 6, highlight player1 again
gamePane.showPlayer(player2, 2);
}
else{
playerOrder=2;
gamePane.showSelectedPlayer(player2, 2);//If the dieValue is not 6, highlight player2 before moving it
}
}
else{
label.setText("Player1's turn!");
gamePane.move(player2, 2, dicePane.getDieValue()+1);
if(checkWin(player2)){
label.setText("Player2 Wins!");
dicePane.dieValueProperty.removeListener(listener);
}
transferTo(player2); //Transfer player2 if encountered snake, ladder or rocket
gamePane.showPlayer(player2, 2);
if(dicePane.getDieValue()==5){
playerOrder=2;
gamePane.showSelectedPlayer(player2, 2);//If the dieValue is 6, highlight player2 again
gamePane.showPlayer(player1, 1);
}
else{
playerOrder=1;
gamePane.showSelectedPlayer(player1, 1);//If the dieValue is not 6, highlight player1 before moving it
}
}
}
//Transfer the player if encountered snake, ladder or rocket
public void transferTo(Player player){
if(player.getXPosition()==3&&player.getYPosition()==9){
player.setXPosition(9);
player.setYPosition(4);
}
if(player.getXPosition()==9&&player.getYPosition()==7){
player.setXPosition(5);
player.setYPosition(0);
}
if(player.getXPosition()==0&&player.getYPosition()==8){
player.setXPosition(1);
player.setYPosition(4);
}
if(player.getXPosition()==5&&player.getYPosition()==9){
player.setXPosition(4);
player.setYPosition(5);
}
if(player.getXPosition()==3&&player.getYPosition()==4){
player.setXPosition(4);
player.setYPosition(0);
}
if(player.getXPosition()==8&&player.getYPosition()==4){
player.setXPosition(6);
player.setYPosition(2);
}
if(player.getXPosition()==9&&player.getYPosition()==2){
player.setXPosition(9);
player.setYPosition(0);
}
if(player.getXPosition()==2&&player.getYPosition()==0){
player.setXPosition(1);
player.setYPosition(6);
}
if(player.getXPosition()==3&&player.getYPosition()==1){
player.setXPosition(2);
player.setYPosition(3);
}
if(player.getXPosition()==2&&player.getYPosition()==5){
player.setXPosition(3);
player.setYPosition(8);
}
if(player.getXPosition()==4&&player.getYPosition()==4){
player.setXPosition(7);
player.setYPosition(9);
}
if(player.getXPosition()==7&&player.getYPosition()==3){
player.setXPosition(3);
player.setYPosition(7);
}
if(player.getXPosition()==7&&player.getYPosition()==1){
player.setXPosition(8);
player.setYPosition(5);
}
if(player.getXPosition()==9&&player.getYPosition()==6){
player.setXPosition(6);
player.setYPosition(9);
}
}
//Check whether the player win or not
public boolean checkWin(Player player){
if(player.getXPosition()==0&&player.getYPosition()==0)
return true;
else
return false;
}
//Inner class to define listener
class DieListenerClass implements InvalidationListener{
public void invalidated(Observable ov){
if(dicePane.getRolledTimes()>2)
moveTo();
}
}
}