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Refactoring and database structure changes to store new data #1

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@gbm25

To further increase the amount of information, and perhaps solve the inconsistency of LoLEsports data, we should save the endpoint information:

With these endpoints we can achieve, among many other things:

  • Gold per team
  • Gold per player
  • Champion player and position per player
  • Number of turrets pulled
  • Number and type of dragons killed

This data is requested per game (remember that a match can have several games).

Therefore, we have to set up our database structure to store the match IDs and their data.

I will write a more detailed analysis later, but right now I leave a .zip with 3 files attached:

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