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0xalydev/README.md

Hi there, I'm Aly πŸ‘‹

AI Systems Architect & Open-Source Contributor specializing in autonomous agent runtimes, sandbox orchestration, procedural generation, and distributed LLM infrastructure.


πŸš€ Key Open-Source Contributions & Innovations

🌌 NousResearch / Hermes-Agent Ecosystem

  • PR #103615 β€” fix(agent): apply repetition guard to tool-call arguments to abort degenerate commands (#103599)
    • Closed a critical safety vulnerability where degenerate model repetition loops inside valid JSON tool arguments bypassed the repetition guard and executed runaway pathological commands.
    • Implemented repetition inspection across streaming tool assembly and turn truncation recovery pipelines.
  • PR #103593 β€” fix(ui-tui): provide /recover command and retain session target on gateway recovery exhaustion (#103572)
    • Resolved UI-TUI permanent wedge issue when legitimate supervisor restarts exhaust the automated 3/60s crash-recovery budget.
    • Retained session recovery targets and engineered a dedicated /recover slash command allowing users to cleanly restart the gateway client and resume active sessions.
  • PR #103589 β€” fix(gateway): requeue exhausted final response on network outage for redelivery (#103575)
    • Engineered an in-memory outbound delivery recovery buffer and redelivery pipeline for platform adapters (Telegram, Discord, Slack) to prevent generated response loss during sustained network outages.
  • PR #103581 β€” fix(agent): preserve external memory-provider tools on review fork for cache parity (#103579)
    • Eliminated prompt-cache misses during background evaluation by preserving byte-exact tools[] schema parity on review forks when external memory providers are loaded.
    • Fixes 60k+ token cold-reads on prefix-caching providers (Fireworks, Anthropic, OpenRouter) with comprehensive unit regression suite.
  • PR #103580 β€” feat(tools): add send_file tool for sandbox-to-user file transfer (#466)
    • Designed and engineered the core send_file tool solving issue #466 (sandbox-to-user file transfer & media delivery).
    • Seamless dual extraction across local & sandboxed environments (Docker, SSH, Modal, Singularity, Daytona, Vercel) via binary-safe base64 streaming with gateway media attachment pipeline integration (MEDIA:<path>).
    • Added full test suite with 21/21 unit tests covering security boundaries, device blocking, and size guards.
  • PR #103503 β€” feat(skills): add procedural-3d-studio for 3D mesh and game asset generation
    • Designed and built a complete procedural 3D modeling and game asset studio natively for Hermes Agent.
    • Zero external heavyweight dependencies, generating OBJ, GLTF/GLB, STL, Three.js, and Godot 4 mesh formats.
  • PR #103550 β€” feat(plugins): add hf-inspector plugin for Hugging Face model and GGUF quant discovery
    • Tool plugin for querying Hugging Face Hub, inspecting GGUF quantization trees, parameter counts, context limits, and hardware VRAM fit estimations.
  • PR #103547 β€” fix(recovery): skip damaged phantom rows violating destination constraints (#102240)
    • Robust SQLite foreign key repair & corruption recovery engine for broken relational databases.

πŸ› οΈ Core Tech Stack & Tooling

Languages  : Python, TypeScript / JavaScript, Rust, C++
Runtimes   : Node.js, Bun, PyTorch, llama.cpp, vLLM
AI / ML    : Hermes-3, Llama-3, Agent Architectures, Function Calling, Prompt Engineering
Engines    : Three.js, Godot Engine, WebGL, Procedural Mesh Synthesis
Systems    : Docker, Sandbox Isolation, IPC Protocols, WebSocket / Gateway APIs

πŸ“ˆ Activity & Focus

  • Agent Sandbox Protocols: Building rock-solid, zero-leak file transfer and execution protocols for autonomous code interpreters.
  • Agent Tooling: High-leverage skills and CLI tools for developer productivity.
  • Procedural Toolchains: Light-weight math-first asset generation for games and simulations.

πŸ“« Let's build the open agentic future together.

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