Instructor: Ms. Jazzie Jao
This is the final project for the DSTRU (Discrete Structures) class, Section S15. Our project involves implementing a strategic turn-based game using the C programming language. The game operates on a 4x4 grid where players take turns selecting positions, aiming to fulfill specific conditions to win.
- The game features three entities: Uno, Dos, and Tres.
- The players Uno and Tres take turns selecting positions on the grid.
- The goal is to form predefined patterns while following strict movement rules.
- Dos wins by default if the grid is fully occupied without a winner.
- The game ends when a player meets a winning condition or when no more moves are possible.
- GCC Compiler (for compiling C code)
- A terminal or command prompt
- Git (optional, for version control)
git clone https://github.com/2ru17/dstru-tac-toe.gitgcc -Wall -std=c99 dstru-tac-toe-main.c -o game./game- The game begins with an empty 4x4 grid.
- Players take turns based on turn-based mechanics.
- The game enforces rules for valid moves and win conditions.
- The game ends when one player wins or the grid is fully occupied.
- The program announces the winner or declares a draw.
Group 1 - S15
- Aquino, Jan Leoric
@janaquino8 - Gutang, Neil Jr.
@2ru17 - Tan, Lance Jerwin
@lance203
This project is licensed under the MIT License. Feel free to modify and distribute it.
Special thanks to Ms. Jao for guiding us through the course and providing us with this challenging yet exciting final project! <3