Work In Progress Engine, or WIPE for short, is a 3D graphics engine written in pure C99 with little dependencies.
It aims to be fast and portable : it should work fine on any machine having OpenGL 2.1 and SDL2.
- Written in C99
- Works on any machine with
OpenGL 2.1or higher - Custom map and models
- Nuklear UI
- Post-processing
To compile, you must have :
- MinGW with
glext.h - SDL2
- GLU
- OpenGL 2.1
Thanks to the developers of SDL2, tomlc17 and Nuklear ! Every lib is the copyright of its respective... copyright holder?
You can compile using CMake, and if on Windows, MinGW makefiles :
cmake -B build
cmake --build build --config Releasecmake -B build -G "MinGW Makefiles"
cmake --build build --config ReleaseOn Windows, you can compile from source as described above or use the Windows installer.
WIPE got its own map and model system : wm (wipe models), a binary format tailored for this engine, and toml maps that contain the path, coordinates, orientation, etc.. of these models.
Map editing is done through Blender or Blockbench.
This engine is everything but production-ready, but if you want to try it anyways, you'll need to define a couple variables (you can find them in game.c), otherwise they'll be filled with garbage.
Also make sure to place camApply(); and clearBuffers(); before drawing anything !
- Camera
- Movement
- Coordinates display
- VBO drawing
- Transform function
- Wipe Models
- Maps
- Light
- Post-process
- Optimize engine
This project is published under the Zlib license. Feel free to contribute by forking or patchsets. Credits and mention is not mandatory, though greatly appreciated.
