Lightweight CS2 collision meshes for the 5Stack 3D replay viewer. Each
<map>.tri is a raw, header-less float32 triangle soup (9 floats per
triangle) in CS2 source units. Built + decimated by
scripts/fetch-map-meshes.mjs in the web repo (awpy build 17595823),
plus self-generated maps per docs/3d-replay-map-meshes.md.
Served immutably + Brotli'd via jsDelivr:
https://cdn.jsdelivr.net/gh/5stackgg/replay-map-meshes@<tag>/<map>.tri
- cs_office.tri
- de_ancient.tri
- de_anubis.tri
- de_basalt.tri
- de_cache.tri
- de_dust2.tri
- de_edin.tri
- de_inferno.tri
- de_mirage.tri
- de_nuke.tri
- de_overpass.tri
- de_palais.tri
- de_train.tri
- de_vertigo.tri
- de_whistle.tri