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5Stack replay map meshes

Lightweight CS2 collision meshes for the 5Stack 3D replay viewer. Each <map>.tri is a raw, header-less float32 triangle soup (9 floats per triangle) in CS2 source units. Built + decimated by scripts/fetch-map-meshes.mjs in the web repo (awpy build 17595823), plus self-generated maps per docs/3d-replay-map-meshes.md.

Served immutably + Brotli'd via jsDelivr:

https://cdn.jsdelivr.net/gh/5stackgg/replay-map-meshes@<tag>/<map>.tri

Maps (tag 17595823-5)

  • cs_office.tri
  • de_ancient.tri
  • de_anubis.tri
  • de_basalt.tri
  • de_cache.tri
  • de_dust2.tri
  • de_edin.tri
  • de_inferno.tri
  • de_mirage.tri
  • de_nuke.tri
  • de_overpass.tri
  • de_palais.tri
  • de_train.tri
  • de_vertigo.tri
  • de_whistle.tri

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