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Releases: ARCOMM/ARCMT

Version 5.0.0

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@Saquesh Saquesh released this 15 Oct 20:17
17d5d35

Framework updates for Arc Misc 2.0

Version 4.0.2

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@BorderKeeper BorderKeeper released this 02 Nov 16:57

Fixes a host of issues done by Saquesh
Version raised to 4.0.2

Version 4.0.1

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@Freddo3000 Freddo3000 released this 23 Feb 10:22
  • Replaces the "isARCMT" tag with a "version" tag #142
  • Adds radio to BLUFOR FAC, fixing #139

Version 4.0.0

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@Freddo3000 Freddo3000 released this 19 Jul 22:23
ca5d419

BREAKING CHANGES

This version removes the Engineer (mines) role, and changes the Engineer (Explosives) role to a generic Combat Engineer role, removing the default set explosives. As such, all missions using engineer roles will break as arc_misc gets updated to reflect this change.

Mission makers are expected to tailor the engineer equipment to suit the mission. In the description.ext, there is an example of using import to modify an existing repo loadout without manually editing the file.

Other changes

  • Removed command short range radio from specialist teams. Mission makers are expected to create and assign them nets as needed.
  • Medics given binoculars in example loadout
  • All infantry roles given Entrenchment Tools, but removed from SMG for inheritance purposes (Vehicle crew, aircraft) in example loadout.
  • Logi role added.
  • Falcon renamed to Talon
  • Renamed occurrences NATO/CSAT/AAF to BLUFOR/OPFOR/INDFOR
  • Engineer team replaced by Logistics team. Mission makers are expected to swap them out as needed.
  • Changed mission to use example_loadout by default instead of repo loadouts.
  • Cableties added to all units

Credits

Thanks Saquesh for producing the updated mission file and loadout structure.

Version 3.4.0

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@Freddo3000 Freddo3000 released this 25 May 09:55
  • Add CBA setting file, with settings regarding ACE Weather and disabling remote sensors
  • Slightly tweaked example loadout file comments

Version 3.3.3

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@Freddo3000 Freddo3000 released this 20 Mar 08:05
  • Fixed blufor 343 nets
  • Moved ground vehicles and weapons teams to new XO net

Version 3.3.2

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@Freddo3000 Freddo3000 released this 19 Feb 22:13
  • Update to accommodate ARCOMM/arc_misc#108
  • Fixed typo in mortar team leader loadout
  • Fixed slotting order, was screwed up when moving everything to layers
  • Renamed all units and groups to be prefixed with faction names, used for R3
  • Removed 1PLT prefix
  • Added variable names to all units and groups
  • Renamed CO group to HQ

Version 3.3.0

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@Freddo3000 Freddo3000 released this 17 Feb 21:12
  • Updates Description.ext TMF version, includes CfgDebriefingSections file
  • Changes default loadouts to CSAT, NATO, AAF
  • Slims down radio nets to a more maintainable amount
  • Remove Company marker
  • Add indfor MMG gunner slots (#123)
  • Add UAV Operator, Driver slots to Platoon
  • Move units and modules into layers

@Viking181 has also contributed an unofficial Britbat template, included in the Unofficial Templates folder. When using unofficial templates additional care must be taken, as support is not guaranteed.

Version 3.2.0

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@Freddo3000 Freddo3000 released this 23 Oct 10:55
  • Increment TMF template version (#113, #118)
  • Add TMF admin log to CfgDebriefingSections (#117)
  • Remove Company marker (#121, #116)
  • Add spectator slots (#121, #114)
  • Use macros from https://github.com/ARCOMM/arc_misc instead of local macros (#121)
  • Replace ARCOMM TEMPLATE description with **PLACEHOLDER TEXT** to prompt mission makers to edit description. (#121)
  • Fixed some dependencies.

Version 3.1.1

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@Freddo3000 Freddo3000 released this 24 Jul 15:59