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PUMA Core
Aayush Ankit edited this page Sep 24, 2018
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13 revisions
| Instruction | Execute | Comment |
|---|---|---|
| Load/Store | 24 = vec_width *(16/256)*3 |
for vec_width = 128 |
| ALU - non-transcendental | 128 = vec_width*1 |
add, sub, mul etc. for vec_width = 128 |
| MVM | 2304 = (16+2)*128 | for operand_precision of 16 bits |
| Copy/Set | 128 = vec_width*1 |
for vec_width = 128 |
| ALU - transcendental | 384 = vec_width*3 |
tanh, sig for vec_width = 128 |
| Send/Receive | 158 = 31+vec_width-1 |
in practice, will depend on distance between tiles, we assume average latency with receive_rate = send_rate i.e. no network saturation |