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1 change: 0 additions & 1 deletion .eslintrc.json
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@
"plugin:react/recommended",
"plugin:jsx-a11y/recommended",
"plugin:react-hooks/recommended",
"plugin:jest/recommended",
"plugin:testing-library/react"
],
"parserOptions": {
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17 changes: 15 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,12 @@
# React Tic-Tac-Toe

## Please Read First!

The digital campus' version of Tic-Tac-Toe differs from the original in the following ways:
- We will *not* be using `main` branch. Follow step 6 in the **One-Time Project Setup** to change branches.
- Wave 1 has been completed for you; however, it would help you understand the flow of data by reviewing the code written for Wave 1.
- Wave 3's `checkForWinner` function has been created for you; however, read through Wave 3 instructions to figure out how and where to use it.

## Skills Assessed

- Following directions and reading comprehension
Expand Down Expand Up @@ -81,9 +88,15 @@ We can run `yarn install` multiple times safely, but we only need to do this onc

The file `package.json` contains details about our project, the scripts available, and the dependencies needed. We can inspect this file when we are curious about the details of our dependencies.

6. Follow the directions in the "Getting Started" section.
6. We will not being using `main` branch. Make sure you are working from `digital-starter` by running:

```bash
$ git checkout digital-starter
```

7. Follow the directions in the "Getting Started" section.

7. Follow the directions in the "Project Requirements" section.
8. Follow the directions in the "Project Requirements" section.

## Project Development Workflow

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3 changes: 1 addition & 2 deletions package.json
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,7 @@
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
"react-app"
]
},
"browserslist": {
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109 changes: 88 additions & 21 deletions src/App.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@ import './App.css';

import Board from './components/Board';

const PLAYER_1 = 'X';
const PLAYER_2 = 'O';
const PLAYER_1 = 'x';
const PLAYER_2 = 'o';

const generateSquares = () => {
const squares = [];
Expand All @@ -29,37 +29,104 @@ const App = () => {
// This starts state off as a 2D array of JS objects with
// empty value and unique ids.
const [squares, setSquares] = useState(generateSquares());
const [currentPlayer, setCurrentPlayer] = useState(PLAYER_1);

// Wave 2
// You will need to create a method to change the square
// When it is clicked on.
// Then pass it into the squares as a callback


const updateSquareData = (squareID) => {
console.log(squares);
const newSquares = [...squares];
for (let row = 0; row <squares.length; row++) {
for (let col = 0; col <squares.length; col++) {
if (checkForWinner() === null) {
if (newSquares[row][col].id === squareID) {
if (newSquares[row][col].value === '') {
newSquares[row][col].value - currentPlayer;
setCurrentPlayer(
currentPlayer === PLAYER_2 ? PLAYER_1 : PLAYER_2
);
}
}
}

}
}

};

setSquares();

checkForWinner();

const checkForWinner = () => {
// Complete in Wave 3
// You will need to:
// 1. Go accross each row to see if
// 3 squares in the same row match
// i.e. same value
// 2. Go down each column to see if
// 3 squares in each column match
// 3. Go across each diagonal to see if
// all three squares have the same value.
let i = 0;

// Check all the rows and columns for a winner
while (i < 3) {
if (
squares[i][0].value === squares[i][1].value &&
squares[i][2].value === squares[i][1].value &&
squares[i][0].value !== ''
) {
return squares[i][0].value;
} else if (
squares[0][i].value === squares[1][i].value &&
squares[2][i].value === squares[1][i].value &&
squares[0][i].value !== ''
) {
return squares[0][i].value;
}
i += 1;
}
// Check Top-Left to bottom-right diagonal
if (
squares[0][0].value === squares[1][1].value &&
squares[2][2].value === squares[1][1].value &&
squares[1][1].value !== ''
) {
return squares[0][0].value;
}

// Check Top-right to bottom-left diagonal
if (
squares[0][2].value === squares[1][1].value &&
squares[2][0].value === squares[1][1].value &&
squares[1][1].value !== ''
) {
return squares[0][2].value;
}

return null;
};

const resetGame = () => {
// Complete in Wave 4
setSquares(generateSquares());
setCurrentPlayer(PLAYER_1);
};

const showMessage = () => {
let winner = checkForWinner();
console.log(winner);
let message = '';
if (winner !== null) {
message = `winner is ${winner}`;
}
else{
message = `Current player is ${currentPlayer}`;
}

return message;
};

return (
<div className="App">
<header className="App-header">
<div className='App'>
<header className='App-header'>
<h1>React Tic Tac Toe</h1>
<h2>The winner is ... -- Fill in for wave 3 </h2>
<button>Reset Game</button>
<h2>{showMessage()}</h2>
<button onClick = {() => resetGame()}>Reset Game</button>
</header>
<main>
<Board squares={squares} />
<Board squares={squares} onClickCallback={updateSquareData}/>
</main>
</div>
);
Expand Down
37 changes: 20 additions & 17 deletions src/components/Board.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,33 +3,36 @@ import './Board.css';
import Square from './Square';
import PropTypes from 'prop-types';

// This turns the 2D array into a 1D array
const generateSquareComponents = (squares, onSquareClick) => {
const singleArraySquares = [].concat(...squares);
return singleArraySquares.map((square) => {
return (
<Square
value={square.value}
id={square.id}
onClickCallback={onSquareClick}
key={square.id}
/>
);
});
};

const generateSquareComponents = (squares, onClickCallback) => {
// Complete this for Wave 1
// squares is a 2D Array, but
// you need to return a 1D array
// of square components

}

const Board = ({ squares, onClickCallback }) => {
const squareList = generateSquareComponents(squares, onClickCallback);
console.log(squareList);
return <div className="grid" >
{squareList}
</div>
}
const Board = ({ squares, onSquareClick}) => {
const squareList = generateSquareComponents(squares, onSquareClick);
return <div className='grid'>{squareList}</div>;
};

Board.propTypes = {
squares: PropTypes.arrayOf(
PropTypes.arrayOf(
PropTypes.shape({
id: PropTypes.number.isRequired,
value: PropTypes.string.isRequired
value: PropTypes.string.isRequired,
})
)
),
onClickCallback: PropTypes.func.isRequired,
onSquareClick: PropTypes.func.isRequired,
};

export default Board;
2 changes: 1 addition & 1 deletion src/components/Board.test.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
import React from 'react';
import '@testing-library/jest-dom/extend-expect';
import Board from './Board';
import { render, screen, fireEvent} from '@testing-library/react'
import { render, screen, fireEvent} from '@testing-library/react';

// Sample input to the Board component
const SAMPLE_BOARD = [
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20 changes: 12 additions & 8 deletions src/components/Square.js
Original file line number Diff line number Diff line change
@@ -1,19 +1,21 @@
import React from 'react';
import PropTypes from 'prop-types';

import './Square.css'
import './Square.css';

const Square = (props) => {
const Square = ({id, onClick, value}) => {
// For Wave 1 enable this
// Component to alert a parent
// component when it's clicked on.

return <button
className="square"
>
{props.value}
</button>
}
return (
<button
className= "square"
onClick={() => {onClick(id);
}}
> {value} </button>
);
};

Square.propTypes = {
value: PropTypes.string.isRequired,
Expand All @@ -22,3 +24,5 @@ Square.propTypes = {
};

export default Square;


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