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1 change: 0 additions & 1 deletion .eslintrc.json
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,6 @@
"plugin:react/recommended",
"plugin:jsx-a11y/recommended",
"plugin:react-hooks/recommended",
"plugin:jest/recommended",
"plugin:testing-library/react"
],
"parserOptions": {
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17 changes: 15 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,12 @@
# React Tic-Tac-Toe

## Please Read First!

The digital campus' version of Tic-Tac-Toe differs from the original in the following ways:
- We will *not* be using `main` branch. Follow step 6 in the **One-Time Project Setup** to change branches.
- Wave 1 has been completed for you; however, it would help you understand the flow of data by reviewing the code written for Wave 1.
- Wave 3's `checkForWinner` function has been created for you; however, read through Wave 3 instructions to figure out how and where to use it.

## Skills Assessed

- Following directions and reading comprehension
Expand Down Expand Up @@ -81,9 +88,15 @@ We can run `yarn install` multiple times safely, but we only need to do this onc

The file `package.json` contains details about our project, the scripts available, and the dependencies needed. We can inspect this file when we are curious about the details of our dependencies.

6. Follow the directions in the "Getting Started" section.
6. We will not being using `main` branch. Make sure you are working from `digital-starter` by running:

```bash
$ git checkout digital-starter
```

7. Follow the directions in the "Getting Started" section.

7. Follow the directions in the "Project Requirements" section.
8. Follow the directions in the "Project Requirements" section.

## Project Development Workflow

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3 changes: 1 addition & 2 deletions package.json
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,7 @@
},
"eslintConfig": {
"extends": [
"react-app",
"react-app/jest"
"react-app"
]
},
"browserslist": {
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129 changes: 108 additions & 21 deletions src/App.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@ import './App.css';

import Board from './components/Board';

const PLAYER_1 = 'X';
const PLAYER_2 = 'O';
const PLAYER_1 = 'x';
const PLAYER_2 = 'o';

const generateSquares = () => {
const squares = [];
Expand All @@ -21,45 +21,132 @@ const generateSquares = () => {
currentId += 1;
}
}

return squares;
};

const App = () => {
// This starts state off as a 2D array of JS objects with
// empty value and unique ids.

const [squares, setSquares] = useState(generateSquares());
const [player, setPlayer] = useState(PLAYER_1);
const [checkWinner, setCheckWinner] = useState(false);
const [winner, setWinner] = useState('');

const updateSquare = (id) => {

// stop changing state
if (winner) {
return;
}

const sqs = squares.map((rows) =>
rows.map((singleSquare) => {
if (singleSquare.id === id) {
if (player === PLAYER_1 && singleSquare.value === '') {
singleSquare.value = 'x';
} else if (player === PLAYER_2 && singleSquare.value === '') {
singleSquare.value = 'o';
}
}

return singleSquare;
})
);

setPlayer(player === PLAYER_1 ? PLAYER_2 : PLAYER_1);
setSquares(sqs);
setWinner(pickWinner(checkForWinner()));
};




// const handleSquareClick = (id) => {
// const newSquares = [...squares];
// for(let row of newSquares) {
// for(let col of row) {
// if (col.id === id) {
// col.value = player;
// }
// }
// }
// if (player === player1) {
// setPlayer(player2);
// } else {setPlayer(player1);}
// setSquares(newSquares);

// }

// Wave 2
// You will need to create a method to change the square
// When it is clicked on.
// Then pass it into the squares as a callback

const checkForWinner = () => {
// Complete in Wave 3
// You will need to:
// 1. Go accross each row to see if
// 3 squares in the same row match
// i.e. same value
// 2. Go down each column to see if
// 3 squares in each column match
// 3. Go across each diagonal to see if
// all three squares have the same value.
let i = 0;

while (i < 3) {
if (
squares[i][0].value === squares[i][1].value &&
squares[i][2].value === squares[i][1].value &&
squares[i][0].value !== ''
) {
return squares[i][0].value;
} else if (
squares[0][i].value === squares[1][i].value &&
squares[2][i].value === squares[1][i].value &&
squares[0][i].value !== ''
) {
return squares[0][i].value;
}
i += 1;
}

if (
squares[0][0].value === squares[1][1].value &&
squares[2][2].value === squares[1][1].value &&
squares[1][1].value !== ''
) {
return squares[0][0].value;
}


if (
squares[0][2].value === squares[1][1].value &&
squares[2][0].value === squares[1][1].value &&
squares[1][1].value !== ''
) {
return squares[0][2].value;
}

return null;
};


const pickWinner = (checkForWinner) => {
if (checkForWinner === 'x') {
setCheckWinner(true);
return PLAYER_1;
} else if (checkForWinner === 'o') {
setCheckWinner(true);
return PLAYER_2;
} else if (checkForWinner === null) {
return '';
}
};

const resetGame = () => {
// Complete in Wave 4

};

return (
<div className="App">
<header className="App-header">
<h1>React Tic Tac Toe</h1>
<h2>The winner is ... -- Fill in for wave 3 </h2>
<h2>Winner is {winner} </h2>
<button>Reset Game</button>
</header>
<main>
<Board squares={squares} />
<Board
squares={squares}
onClickCallback={updateSquare}
checkWinner={checkWinner}
></Board>
</main>
</div>
);
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6 changes: 3 additions & 3 deletions src/App.test.js
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ describe('App', () => {
expect(buttons[buttonIndex].innerHTML).toEqual(expectedResult);
}

describe.skip('Wave 2: clicking on squares and rendering App', () => {
describe('Wave 2: clicking on squares and rendering App', () => {

test('App renders with a board of 9 empty buttons', () => {
// Arrange-Act - Render the app
Expand Down Expand Up @@ -85,7 +85,7 @@ describe('App', () => {
});


describe.skip('Wave 3: Winner tests', () => {
describe('Wave 3: Winner tests', () => {
describe('Prints "Winner is x" when x wins', () => {
test('that a winner will be identified when 3 Xs get in a row across the top', () => {
// Arrange
Expand Down Expand Up @@ -364,7 +364,7 @@ describe('App', () => {
});
});

describe.skip('Wave 4: reset game button', () => {
describe('Wave 4: reset game button', () => {
test('App has a "Reset Game" button', () => {
// Arrange-Act
render(<App />);
Expand Down
31 changes: 18 additions & 13 deletions src/components/Board.js
Original file line number Diff line number Diff line change
Expand Up @@ -4,32 +4,37 @@ import Square from './Square';
import PropTypes from 'prop-types';


const generateSquareComponents = (squares, onClickCallback) => {
// Complete this for Wave 1
// squares is a 2D Array, but
// you need to return a 1D array
// of square components
const Board = ({ squares, onClickCallback, checkWinner }) => {
const generateSquareComponents = (squares, onClickCallback) => {
const singleArraySquares = [].concat(...squares);
return singleArraySquares.map((square) => {
return (
<Square
value={square.value}
id={square.id}
onClickCallback={onClickCallback}
key={square.id}
/>
);
});
};

}

const Board = ({ squares, onClickCallback }) => {
const squareList = generateSquareComponents(squares, onClickCallback);
console.log(squareList);
return <div className="grid" >
{squareList}
</div>
}
return <div className="grid">{squareList}</div>;
};

Board.propTypes = {
squares: PropTypes.arrayOf(
PropTypes.arrayOf(
PropTypes.shape({
id: PropTypes.number.isRequired,
value: PropTypes.string.isRequired
value: PropTypes.string.isRequired,
})
)
),
onClickCallback: PropTypes.func.isRequired,
checkWinner: PropTypes.bool.isRequired,
};

export default Board;
4 changes: 2 additions & 2 deletions src/components/Board.test.js
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@ describe('Wave 1: Board', () => {
});
describe('Wave 2: Board', () => {
describe('button click callbacks', () => {
test.skip('that the callback is called for the 1st button', () => {
test('that the callback is called for the 1st button', () => {
// Arrange
const callback = jest.fn();
const { container } = render(<Board squares={SAMPLE_BOARD} onClickCallback={callback} />);
Expand All @@ -97,7 +97,7 @@ describe('Wave 2: Board', () => {
expect(callback).toHaveBeenCalled();
});

test.skip('that the callback is called for the last button', () => {
test('that the callback is called for the last button', () => {
// Arrange
const callback = jest.fn();
const { container } = render(<Board squares={SAMPLE_BOARD} onClickCallback={callback} />);
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21 changes: 11 additions & 10 deletions src/components/Square.js
Original file line number Diff line number Diff line change
@@ -1,19 +1,20 @@
import React from 'react';
import PropTypes from 'prop-types';

import './Square.css'
import './Square.css';

const Square = (props) => {
// For Wave 1 enable this
// Component to alert a parent
// component when it's clicked on.

return <button
className="square"
>
{props.value}
</button>
}
const clickHandler = () => {
props.onClickCallback(props.id);
};

return (
<button className='square'
onClick={clickHandler}>{props.value}
</button>
);
};

Square.propTypes = {
value: PropTypes.string.isRequired,
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2 changes: 1 addition & 1 deletion src/components/Square.test.js
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@ describe('Wave 1: Square', () => {
});

describe('Wave 2: Square', () => {
test.skip('when clicked on it calls the callback function', async () => {
test('when clicked on it calls the callback function', async () => {
const callback = jest.fn();

render(<Square value="X" id={1} onClickCallback={callback} />);
Expand Down
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