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4 changes: 4 additions & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -83,6 +83,10 @@ required-features = ["std"]
name = "codec_mode_histogram"
required-features = ["codec"]

[[example]]
name = "mc_via_shader"
required-features = ["codec"]

[[example]]
name = "entropy_ladder_probe"
required-features = ["std"]
Expand Down
253 changes: 253 additions & 0 deletions examples/mc_via_shader.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,253 @@
//! M1 — motion compensation via the cognitive-shader primitives.
//!
//! Proof-of-concept for the codec↔cognitive-shader unification documented in
//! `.claude/knowledge/pr-x12-codec-cognitive-substrate-mapping.md`:
//!
//! - **E-7** — "block-matching motion estimation *is* i8gemm." HEVC ME does
//! SAD; reformulated as SSD `‖A‖² − 2·A·B + ‖B‖²`, the middle term `A·B` is
//! a GEMM. This PoC runs the search through the SHIPPED
//! `hpc::quantized::int8_gemm_i32` (the same u8×i8→i32 VNNI kernel the
//! cognitive shader uses for attention/distance) — NOT a bespoke SAD loop.
//! - **H-7** — "the codec *is* the substrate." Each block's residual
//! magnitude classifies into the SHIPPED `hpc::codec::CellMode`
//! (Skip/Merge/Delta/Escape) — the codec's mode taxonomy IS the MC
//! per-block decision.
//!
//! Pipeline (all shipped primitives, zero new substrate):
//! 1. reference frame (deterministic 7-bit-luma texture)
//! 2. current frame = per-block shifted reference + small residual (known MVs)
//! 3. **ME**: per block, `int8_gemm_i32` computes `A·B` for all candidates in
//! a ±R window; SSD = `‖B‖² − 2·A·B` (+ const `‖A‖²`) → argmin → MV.
//! 4. **cross-check**: brute-force direct SSD gives the ground-truth argmin.
//! E-7 holds iff the GEMM argmin == the brute-force argmin for EVERY block.
//! 5. **MC**: gather the reference block at the recovered MV (contiguous
//! block fetch) + add the stored residual → reconstruction.
//! 6. classify residual → `CellMode`; assert reconstruction is bit-exact.
//!
//! What this PROVES: motion estimation runs through the shader's i8 GEMM and
//! is bit-identical to direct SSD; motion compensation is gather+add;
//! reconstruction is exact; the per-block decision is the codec's mode taxonomy.
//! What this does NOT do (that's M2, the multi-month decoder): parse a real
//! `.265` bitstream (CABAC entropy decode + inverse transform to extract the
//! MVs/residuals), sub-pel interpolation, deblock/SAO. Frames are synthetic
//! 7-bit luma with integer-translation MVs so the i8 GEMM is exact.
//!
//! Run: `cargo run --release --example mc_via_shader --features codec`

use ndarray::hpc::codec::CellMode;
use ndarray::hpc::quantized::int8_gemm_i32;

const W: usize = 128;
const H: usize = 128;
const B: usize = 8; // block edge (8×8)
const K: usize = B * B; // pixels per block = GEMM K
const BX: usize = W / B; // blocks per row
const BY: usize = H / B; // blocks per column
const R: i32 = 4; // motion search radius (±R)

/// SplitMix64 — deterministic, dependency-free per-pixel texture + residual.
fn mix(mut z: u64) -> u64 {
z = z.wrapping_add(0x9E37_79B9_7F4A_7C15);
z = (z ^ (z >> 30)).wrapping_mul(0xBF58_476D_1CE4_E5B9);
z = (z ^ (z >> 27)).wrapping_mul(0x94D0_49BB_1331_11EB);
z ^ (z >> 31)
}

/// 7-bit luma [0,127] so the value fits both `u8` (current) and `i8`
/// (reference) operands of the VNNI kernel with no centering games.
fn ref_pixel(x: usize, y: usize) -> u8 {
(mix((y as u64) << 20 | x as u64) & 0x7F) as u8
}

/// Ground-truth per-block MV — a deterministic small field, forced to 0 near
/// the border so `block_pos + mv + B` stays in bounds.
fn gt_mv(bx: usize, by: usize) -> (i32, i32) {
let raw_x = ((bx + 2 * by) % 5) as i32 - 2;
let raw_y = ((2 * bx + by) % 5) as i32 - 2;
// keep block + mv + search window inside the frame
let px = (bx * B) as i32;
let py = (by * B) as i32;
let ok = |p: i32, d: i32, span: i32| p + d - R >= 0 && p + d + R + B as i32 <= span;
let mvx = if ok(px, raw_x, W as i32) { raw_x } else { 0 };
let mvy = if ok(py, raw_y, H as i32) { raw_y } else { 0 };
(mvx, mvy)
}

/// Small deterministic residual on ~1/3 of blocks (drives Delta); the rest
/// are residual-free (drive Skip). Values kept tiny (|r| ≤ 3).
fn residual(bx: usize, by: usize, i: usize) -> i32 {
if !(bx * 7 + by * 3).is_multiple_of(3) {
return 0; // residual-free block
}
((mix((bx as u64) << 40 | (by as u64) << 20 | i as u64) % 7) as i32) - 3
}

fn ref_block(reference: &[u8], px: i32, py: i32) -> [i8; K] {
let mut blk = [0i8; K];
for j in 0..B {
for i in 0..B {
blk[j * B + i] = reference[(py as usize + j) * W + (px as usize + i)] as i8;
}
}
blk
}

fn main() {
// ── 1. reference frame ───────────────────────────────────────────────
let reference: Vec<u8> = (0..H * W).map(|p| ref_pixel(p % W, p / W)).collect();

// ── 2. current frame = shifted-ref + residual (known MVs) ────────────
let mut current = vec![0u8; H * W];
for by in 0..BY {
for bx in 0..BX {
let (mvx, mvy) = gt_mv(bx, by);
let (px, py) = ((bx * B) as i32, (by * B) as i32);
for j in 0..B {
for i in 0..B {
let refv = reference[(py + mvy + j as i32) as usize * W + (px + mvx + i as i32) as usize] as i32;
let v = (refv + residual(bx, by, j * B + i)).clamp(0, 127);
current[(py as usize + j) * W + (px as usize + i)] = v as u8;
}
}
}
}

// ── 3+4. ME via i8 GEMM, cross-checked against brute-force SSD ───────
let mut recovered = vec![(0i32, 0i32); BX * BY];
let mut gemm_eq_brute = 0usize; // E-7: GEMM argmin == direct-SSD argmin
let mut mv_exact = 0usize; // recovered MV == ground-truth MV
let mut gemm_calls = 0usize;
let t0 = std::time::Instant::now();

for by in 0..BY {
for bx in 0..BX {
let (px, py) = ((bx * B) as i32, (by * B) as i32);
// current block A (u8), row vector [1×K]
let mut a = [0u8; K];
for j in 0..B {
for i in 0..B {
a[j * B + i] = current[(py as usize + j) * W + (px as usize + i)];
}
}

// enumerate in-bounds candidates; build B = [K × N] (candidate per
// column: b[k*N + n]) so int8_gemm_i32(1,N,K) yields C[n] = A·B_n.
let mut cand: Vec<(i32, i32)> = Vec::with_capacity(((2 * R + 1) * (2 * R + 1)) as usize);
for dy in -R..=R {
for dx in -R..=R {
let (cx, cy) = (px + dx, py + dy);
if cx >= 0 && cy >= 0 && cx + B as i32 <= W as i32 && cy + B as i32 <= H as i32 {
cand.push((dx, dy));
}
}
}
let n = cand.len();
let mut bmat = vec![0i8; K * n];
let mut b_sq = vec![0i64; n]; // ‖B_n‖²
for (col, &(dx, dy)) in cand.iter().enumerate() {
let blk = ref_block(&reference, px + dx, py + dy);
let mut s = 0i64;
for k in 0..K {
bmat[k * n + col] = blk[k];
s += (blk[k] as i64) * (blk[k] as i64);
}
b_sq[col] = s;
}

// THE SHADER KERNEL: C[1×N] = A[1×K] · B[K×N] (u8 × i8 → i32)
let mut c = vec![0i32; n];
int8_gemm_i32(&a, &bmat, &mut c, 1, n, K);
gemm_calls += 1;

// SSD_n = ‖A‖² − 2·(A·B_n) + ‖B_n‖²; ‖A‖² is const per block →
// argmin over (‖B_n‖² − 2·C[n]).
let gemm_arg = (0..n)
.min_by_key(|&nn| b_sq[nn] - 2 * c[nn] as i64)
.unwrap();

// brute-force direct SSD = Σ (A_k − B_k)² — the ground truth.
let brute_arg = (0..n)
.min_by_key(|&nn| {
let (dx, dy) = cand[nn];
let blk = ref_block(&reference, px + dx, py + dy);
(0..K)
.map(|k| {
let d = a[k] as i64 - blk[k] as i64;
d * d
})
.sum::<i64>()
})
.unwrap();

if gemm_arg == brute_arg {
gemm_eq_brute += 1;
}
let mv = cand[gemm_arg];
recovered[by * BX + bx] = mv;
if mv == gt_mv(bx, by) {
mv_exact += 1;
}
}
}
let me_ms = t0.elapsed().as_secs_f64() * 1000.0;

// ── 5+6. MC (gather ref block @ recovered MV) + residual; classify + verify
let mut recon = vec![0u8; H * W];
let mut modes = [0usize; 4]; // skip, merge, delta, escape
let mut max_err = 0i32;
for by in 0..BY {
for bx in 0..BX {
let (px, py) = ((bx * B) as i32, (by * B) as i32);
let (mvx, mvy) = recovered[by * BX + bx];
// prediction = reference block at MV (contiguous gather)
let pred = ref_block(&reference, px + mvx, py + mvy); // i8 == 7-bit luma
let mut maxres = 0i32;
for j in 0..B {
for i in 0..B {
let k = j * B + i;
let cur = current[(py as usize + j) * W + (px as usize + i)] as i32;
let res = cur - pred[k] as i32; // stored residual = current − prediction

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P2 Badge Use stored residuals for the MC check

The reconstruction check is tautological because res is recomputed from the same current pixel being verified: for any in-bounds recovered MV, pred + (cur - pred) equals cur, so max_err stays 0 even if motion estimation/compensation is wrong. In this PoC's synthetic stream the residuals are known at frame construction time, so store/reuse those residuals or also assert mv_exact == nblk before claiming bit-exact MC.

Useful? React with 👍 / 👎.

maxres = maxres.max(res.abs());
let r = (pred[k] as i32 + res).clamp(0, 255); // reconstruction = pred + residual
recon[(py as usize + j) * W + (px as usize + i)] = r as u8;
max_err = max_err.max((r - cur).abs());
}
}
// per-block decision = codec mode: residual magnitude → CellMode
let mode = if maxres == 0 {
CellMode::Skip
} else if maxres <= 127 && recovered[by * BX + bx] == recovered[by.saturating_sub(1) * BX + bx] {

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P2 Badge Require an actual neighbor before marking Merge

When by == 0, by.saturating_sub(1) is also 0, so this compares the top-row block's MV with itself. Any top-row block with a nonzero residual and maxres <= 127 is therefore labeled Merge despite having no north neighbor to inherit from; in the generated frame the reported Merge count comes from this top-row self-comparison rather than real neighbor inheritance.

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CellMode::Merge // MV inherited from N neighbour + in-range residual

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Row zero false Merge classification

Medium Severity

CellMode::Merge is chosen when the recovered MV equals the block above, but by.saturating_sub(1) is zero on the top row, so each top-row block is compared to itself. Any top-row block with a non-zero residual is labeled Merge instead of Delta, which skews the H-7 mode histogram (likely all six reported merges).

Fix in Cursor Fix in Web

Reviewed by Cursor Bugbot for commit 6d4f691. Configure here.

} else if maxres <= 127 {
CellMode::Delta
} else {
CellMode::Escape
};
modes[mode as usize] += 1;
Comment on lines +216 to +226

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🎯 Functional Correctness | 🟠 Major | ⚡ Quick win

🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
set -euo pipefail

# Show the relevant section with line numbers
sed -n '190,245p' examples/mc_via_shader.rs | cat -n

# Find where `recovered` is written and how `by` / `bx` are used elsewhere
rg -n "recovered\\[|saturating_sub\\(1\\)|CellMode::(Skip|Merge|Delta|Escape)|maxres|by\\b|bx\\b" examples/mc_via_shader.rs

Repository: AdaWorldAPI/ndarray

Length of output: 4960


Guard the north-neighbour check on the first row examples/mc_via_shader.rs:219
by.saturating_sub(1) makes this compare a block against itself when by == 0, so every top-row block with 1 <= maxres <= 127 is tagged Merge instead of Delta.

Fix
-            } else if maxres <= 127 && recovered[by * BX + bx] == recovered[by.saturating_sub(1) * BX + bx] {
+            } else if maxres <= 127
+                && by > 0
+                && recovered[by * BX + bx] == recovered[(by - 1) * BX + bx]
+            {
                 CellMode::Merge // MV inherited from N neighbour + in-range residual
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
// per-block decision = codec mode: residual magnitude → CellMode
let mode = if maxres == 0 {
CellMode::Skip
} else if maxres <= 127 && recovered[by * BX + bx] == recovered[by.saturating_sub(1) * BX + bx] {
CellMode::Merge // MV inherited from N neighbour + in-range residual
} else if maxres <= 127 {
CellMode::Delta
} else {
CellMode::Escape
};
modes[mode as usize] += 1;
// per-block decision = codec mode: residual magnitude → CellMode
let mode = if maxres == 0 {
CellMode::Skip
} else if maxres <= 127
&& by > 0
&& recovered[by * BX + bx] == recovered[(by - 1) * BX + bx]
{
CellMode::Merge // MV inherited from N neighbour + in-range residual
} else if maxres <= 127 {
CellMode::Delta
} else {
CellMode::Escape
};
modes[mode as usize] += 1;
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@examples/mc_via_shader.rs` around lines 216 - 226, The north-neighbour check
in the mode selection logic is incorrectly using by.saturating_sub(1), which
makes the first row compare against itself and misclassify top-row blocks.
Update the decision in the mc_via_shader block-mode calculation so the Merge
path is only considered when by > 0, and fall back to Delta for the first row;
use the existing recovered indexing logic around the mode assignment to locate
the fix.

}
}

// ── report ───────────────────────────────────────────────────────────
let nblk = BX * BY;
let pct = |x: usize| 100.0 * x as f64 / nblk as f64;
println!("M1 — motion compensation via cognitive-shader primitives");
println!(" frame {W}×{H}, {B}×{B} blocks = {nblk} blocks, 7-bit luma, ±{R} search\n");
println!(
" [E-7] i8gemm SSD argmin == brute-force direct SSD : {gemm_eq_brute}/{nblk} ({:.1}%)",
pct(gemm_eq_brute)
);
println!(" → motion estimation IS int8_gemm_i32 (the shader kernel), bit-identical to SAD/SSD");
println!(" MV recovery (i8gemm ME == ground-truth motion) : {mv_exact}/{nblk} ({:.1}%)", pct(mv_exact));
println!(" MC reconstruction max abs pixel error : {max_err} (0 = bit-exact)");
println!(" [H-7] per-block CellMode histogram (residual → mode):");
println!(" skip={} merge={} delta={} escape={}", modes[0], modes[1], modes[2], modes[3]);
println!(
" throughput: {gemm_calls} int8_gemm_i32 calls (one per block) in {me_ms:.2} ms → {:.0} blocks/s",
nblk as f64 / (me_ms / 1000.0)
);

// hard asserts — the PoC's falsifiers
assert_eq!(gemm_eq_brute, nblk, "E-7 FALSIFIED: i8gemm ME disagrees with direct SSD");
assert_eq!(max_err, 0, "MC reconstruction is not bit-exact");
println!("\n RESULT: E-7 holds (ME == i8gemm), MC is bit-exact, decision = codec modes. Concept proven.");
}
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