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7b5655e
"Add Imperial Guard auxilia and land-battle combatants
KestasV Jun 16, 2026
30f108f
Added imperial guardsmen
KestasV Jun 17, 2026
e088871
Delete Alarm_0.gml
KestasV Jun 17, 2026
503a7a9
Revert "Delete Alarm_0.gml"
KestasV Jun 17, 2026
0e61576
Guardsmen moving fix
KestasV Jun 17, 2026
13ba261
Update Alarm_0.gml
KestasV Jun 17, 2026
3aae05f
Update README.md
KestasV Jun 17, 2026
061eee1
Updated to latest main version
KestasV Jun 17, 2026
17f016b
Merge branch 'main' of https://github.com/KestasV/ChapterMaster-Imper…
KestasV Jun 18, 2026
4c9c92c
Update Alarm_3.gml
KestasV Jun 18, 2026
e003911
Added Imperial Guard rercruitment button
KestasV Jun 18, 2026
165cc1a
Made a differnet pipeline for guardsmen
KestasV Jun 18, 2026
24f75fd
Merge branch 'Adeptus-Dominus:main' into main
KestasV Jun 18, 2026
1c1fb01
Fixed the health issue to guardsmen, added bolt on for guardsmen spaw…
KestasV Jun 19, 2026
73e7f14
Merge branch 'Adeptus-Dominus:main' into main
KestasV Jun 19, 2026
e2e73cb
Merge branch 'main' of https://github.com/KestasV/ChapterMaster-Imper…
KestasV Jun 19, 2026
e08eeb5
Merge branch 'Adeptus-Dominus:main' into main
KestasV Jun 20, 2026
c9452d6
Added Guardsmen Squads
KestasV Jun 20, 2026
448d2bc
Fixed issues with single unit guardsmen and their spawning
KestasV Jun 20, 2026
70a5084
New update fixes guardsmen spawning and adds guard filter
KestasV Jun 21, 2026
065dcbd
Fixed filter for guardsmen. Now you can filter them out from your ent…
KestasV Jun 21, 2026
76b9dec
Merge branch 'Adeptus-Dominus:main' into main
KestasV Jun 21, 2026
7dc1187
Added diplomacy with Sector Governor on behalf of guardsmen, fixed so…
KestasV Jun 21, 2026
26d1a80
Working Alpha of Guard mod
KestasV Jun 21, 2026
3cf329e
Merge branch 'Adeptus-Dominus:main' into main
KestasV Jun 22, 2026
9461b7e
Fixed guardsmen doing no damage (woops)
KestasV Jun 22, 2026
5560920
Merge branch 'main' of https://github.com/KestasV/ChapterMaster-Imper…
KestasV Jun 22, 2026
956c5de
Fixed the issue of your guardsmen not arriving via trade
KestasV Jun 22, 2026
f8957dd
Marked code as Obsolete, fixed guard splash damage, edited cover system
KestasV Jun 22, 2026
f7660a7
Added base guardsman portrait
KestasV Jun 22, 2026
5cf6a95
Fixed issue where the Guard fired weaponry all at once
KestasV Jun 22, 2026
b1147c1
Added Space Hulk fix, Guardsman DOOM acc mechanics and new Company sc…
KestasV Jun 23, 2026
6db173b
Merge branch 'Adeptus-Dominus:main' into main
KestasV Jun 23, 2026
866e4ea
Reduced the damage to the Lasguns to match that of the Elite Cultists
KestasV Jun 23, 2026
2989178
Merge branch 'main' of https://github.com/KestasV/ChapterMaster-Imper…
KestasV Jun 23, 2026
a486f61
Merge branch 'Adeptus-Dominus:main' into main
KestasV Jun 23, 2026
6a81d2f
Added loads of fixes. New combat log mechanics based on health damage…
KestasV Jun 23, 2026
d9e4885
Added Guard Sarge, more flavor txt and Removed undefined targ_planet …
KestasV Jun 23, 2026
1df4bbc
Balanced Guard Sarge, added temp portrait
KestasV Jun 23, 2026
d677fb9
Guard combat bug fix, added Chimera, balanced sarge, fixed bug and ot…
KestasV Jun 24, 2026
2180f0d
Changed Lasgun Spli 2 to Spli 1
KestasV Jun 24, 2026
e4899b4
Update scr_player_ship_functions.gml
KestasV Jun 25, 2026
b9a786d
Merge branch 'main' into main
KestasV Jun 25, 2026
e87e7e6
Rebalanced Space Hulk strip/tow rewards and updated Auxilia recruitme…
KestasV Jun 25, 2026
7121b09
Merge branch 'main' of https://github.com/KestasV/ChapterMaster-Imper…
KestasV Jun 25, 2026
00f6836
Fixed enemy attacks reporting casualties they did not cause in the co…
KestasV Jun 25, 2026
475f079
Preesync Alignment
KestasV Jun 25, 2026
f3bd246
Merge branch 'Adeptus-Dominus:main' into main
KestasV Jun 25, 2026
9c5740a
Buyable Leman Russ from the Mechanicus; fix Guardsman levy cost
KestasV Jun 25, 2026
eab0945
Merge branch 'main' of https://github.com/KestasV/ChapterMaster-Imper…
KestasV Jun 25, 2026
dd2f370
Update scr_trade.gml
KestasV Jun 25, 2026
e146e2a
fix: Chimeras and Leman Russ despawning after battle and on save load…
KestasV Jun 25, 2026
b22a685
fix: NaN crash from fleet movement divide-by-zero at zero ETA
KestasV Jun 26, 2026
ddcd776
Combat improvements
KestasV Jun 26, 2026
3c17e5a
Implemented Tavish's Scrollable log
KestasV Jun 26, 2026
6cc1173
Implement Tavish's Combat changes/experimental changes
KestasV Jun 26, 2026
8d6b207
Added... too much to describe..
KestasV Jun 29, 2026
8a1fa4f
Kill consolidation fix
KestasV Jun 29, 2026
d93c60e
Merging with upstream
KestasV Jun 29, 2026
b966f82
Fix dropped loop initializers from the upstream merge
KestasV Jun 29, 2026
9be3199
Crash fix.
KestasV Jun 29, 2026
15c9145
Fix build-menu crash from half-initialised obj_temp_build + Recruit G…
KestasV Jun 29, 2026
c7d21e7
Fix fleet ETA ignoring warp lanes on actual travel
KestasV Jun 29, 2026
7f7f5ca
Fix obj_controller NaN-coordinate crash on room change
KestasV Jun 29, 2026
ef73a75
Fixes planet heretic/traitor forces being unbeatable
KestasV Jun 30, 2026
bdbb51f
Fix equip popup terminator blocks, dread lascannon default, Omnissian…
KestasV Jul 2, 2026
8a09701
Fix bombardment hitting wrong Chaos/Traitor arrays and false annihila…
KestasV Jul 2, 2026
9c42009
Merge upstream main 0a47a1b (33 commits) preserving Auxilia mod; incl…
KestasV Jul 2, 2026
82e2463
Fix Governor Guardsman purchase crash from un-rolled array stats in m…
KestasV Jul 2, 2026
c0f45c5
Fix enemy armour pierce reading the player's weapon table; repair ene…
KestasV Jul 2, 2026
3e256ae
Give Heavy Weapons Teams crew-sized carry capacity and a half berth
KestasV Jul 2, 2026
8030430
Reprice auxilia trade: Leman Russ 300, Basilisk 400, guardsmen 0.5 p
KestasV Jul 2, 2026
f168e29
Auxilia squad collapse view: one selectable row per Guard squad for s…
KestasV Jul 2, 2026
6c8ad14
Marine squad collapse view: one selectable row per squad, named by type
KestasV Jul 2, 2026
380ee8a
Column piercing v3: scale partial-volley damage, spread remainder acr…
KestasV Jul 2, 2026
df6cde6
Vehicle portraits: hover a vehicle row to show its picture, Chimera w…
KestasV Jul 3, 2026
bec6b36
Ship economy of attacks capped at 2 turns per ship instead of fleet w…
KestasV Jul 3, 2026
41bf628
Eldar craftworld hunt: warhost incursions, intelligence clues, craftw…
KestasV Jul 3, 2026
90d2332
Eldar craftworld hunt: warhost incursions, intelligence clues, craftw…
KestasV Jul 3, 2026
1e63070
Combat log: enemy fire held by armour now renders light blue
KestasV Jul 3, 2026
4ca6e3c
Player column piercing: anti-infantry fire pays the same toll through…
KestasV Jul 3, 2026
285d91f
Priority 23: blocked fleet actions explain themselves, mission requir…
KestasV Jul 3, 2026
43951fc
Decoded ownership mechanics: disposition threshold and liberation tim…
KestasV Jul 3, 2026
e105fb8
Hover tooltips for planet actions, purge types, and governor successi…
KestasV Jul 3, 2026
ca4c9bf
Fix Test-Slave Incubator batches wiped silently after every battle
KestasV Jul 3, 2026
2c29912
Eldar phase 2: warhosts visible on planets, small craftworld fleet, s…
KestasV Jul 3, 2026
0b87329
Bombardment fix
KestasV Jul 3, 2026
2d09e5b
Vehicle-only blocks keep firing when engaged, ending the last-survivo…
KestasV Jul 3, 2026
6d49227
Melee hook changes
KestasV Jul 3, 2026
7277e18
Port upstream 173a6500: chaos/heretics renumbered to eFACTION, fork c…
KestasV Jul 3, 2026
a2c1c61
Fix fleet action tick written to a deactivated instance; raids could …
KestasV Jul 3, 2026
4287c30
Fix combat log overwriting its newest message and going silent on pha…
KestasV Jul 3, 2026
199faef
Basic combat orders: per-block advance/hold toggle with friendly leap…
KestasV Jul 4, 2026
3bcd4e2
Spawn-side chaos/heretics renumbering, empty hulks, ghost bombard tar…
KestasV Jul 4, 2026
ebbf70b
Overkill spill stops at air gaps: cross-formation carry requires touc…
KestasV Jul 4, 2026
abff219
Eldar clues granted only on full planetary clearance; space encounter…
KestasV Jul 4, 2026
5cb0856
Revealed craftworld is clickable and targetable: vision granted at re…
KestasV Jul 5, 2026
fede9d9
Leapfrogging restricted to manually ordered blocks; auto-advance keep…
KestasV Jul 5, 2026
32f45d7
Merge remote-tracking branch 'upstream/main'
KestasV Jul 5, 2026
5e19233
Update ChapterMaster.yyp
KestasV Jul 5, 2026
221fb72
Fix merge compile errors: truncated incoming_damage_flavor, duplicate…
KestasV Jul 5, 2026
d0eb6d7
Fix uninitialized slaa crash in Chaos compositions; warband gate excl…
KestasV Jul 5, 2026
7489da5
Added new chimera portrait by Chad Drywall
KestasV Jul 5, 2026
54f082b
Fix instant crash on new campaign: restore craftworld placement initi…
KestasV Jul 5, 2026
3ffca72
Fix attack screen crash (formation button rename) and two blended log…
KestasV Jul 5, 2026
cf27960
Fix silent Genestealer Cult weapons and pnunit noone crash
KestasV Jul 5, 2026
05bf9fa
Restore volley kill consolidation lost in upstream merge
KestasV Jul 5, 2026
43433dd
Depth-based column piercing, target strength readout, Tavish log colors
KestasV Jul 5, 2026
4e60ecc
Guard melee chain against target block destroyed mid-turn
KestasV Jul 5, 2026
4087f5b
Fix CTD and occupancy corruption when moving formation bars
KestasV Jul 5, 2026
58a90f5
Fix inspection verdict texts sitting on wrong branches
KestasV Jul 5, 2026
e3f8de3
Port upstream fix: attack screen crash on worlds with no enemies left
KestasV Jul 5, 2026
e00d242
Revise README for Chapter Master 1.5 – Adeptus Indomitus
KestasV Jul 5, 2026
7e784d5
Update README with new features and improvements
KestasV Jul 5, 2026
097d773
Revise README for clarity and consistency
KestasV Jul 5, 2026
54caf77
Fix formatting issues in README.md
KestasV Jul 5, 2026
dcbbb56
Update README with contributor acknowledgments
KestasV Jul 5, 2026
cc447e8
Eldar warhosts: slower, taint-seeking, fight PDF, withdraw when done
KestasV Jul 5, 2026
4b77feb
Eldar warhosts: slower, taint-seeking, scour tainted worlds, withdraw…
KestasV Jul 5, 2026
8f85c40
Merge branch 'main' of https://github.com/KestasV/ChapterMaster-Imper…
KestasV Jul 5, 2026
b5a5591
Fix enemy firing on wrong column (get_leftmost/rightmost); keep forma…
KestasV Jul 7, 2026
0b834f9
Fix enemy firing on wrong column (get_leftmost/get_rightmost), Preser…
KestasV Jul 7, 2026
93ece56
Keep player formation together on advance; re-add empty-target guard
KestasV Jul 7, 2026
f130d6d
Update README with additional contributor acknowledgment
KestasV Jul 7, 2026
a51d8e8
Fix contributor reference in README
KestasV Jul 7, 2026
58697f7
Update README to remove contributor acknowledgment
KestasV Jul 7, 2026
5943209
Restored Grazing hits to full functionality and fixed them
KestasV Jul 7, 2026
1456c43
Enhance contributing section in README
KestasV Jul 7, 2026
cbb52b8
Improve contributor acknowledgments in README
KestasV Jul 7, 2026
f0758b8
Merge branch 'main' of https://github.com/KestasV/Chapter-Master-1.5-…
KestasV Jul 7, 2026
a1db3c7
Clean up fork-owned Feather scope warnings (no upstream files)
KestasV Jul 7, 2026
3cf3ad1
Eldar: variable incursion cadence, clue expiry, craftworld relocation
KestasV Jul 7, 2026
f40a678
Fix vehicle forge cost drifting to zero (vehicle_hanger not reset per…
KestasV Jul 7, 2026
d2884a6
Fix planet action buttons: raidable invaders, bombardable dead worlds
KestasV Jul 7, 2026
ca9278b
Per-ship gating for Raid (2/ship) and Bombard (1/ship), Fire purges n…
KestasV Jul 7, 2026
96dbaf9
Fix player fleet map icon stuck at tiny size after load or ship chang…
KestasV Jul 7, 2026
130329d
Fix player fleet rendering as a tiny blip after load
KestasV Jul 7, 2026
3dfce99
Bombardment effect preview: show population and enemy loss estimates …
KestasV Jul 7, 2026
ecc7a36
Bombardment depopulates worlds to zero over several strikes without k…
KestasV Jul 7, 2026
697e9e9
Bombardment population damage scales with fleet firepower, world type…
KestasV Jul 7, 2026
17e7059
Fix input lock: block star-panel clicks under the open bombard dialog
KestasV Jul 7, 2026
3f97542
Add live, distance-scaled cover save for Marines and Guard auxilia
KestasV Jul 7, 2026
97a3812
Enemy wounds and armour-piercing now render bright red, not green
KestasV Jul 7, 2026
6f1b10c
Make the Hellgun forgeable in the Armamentariuml; Guardsman veterancy…
KestasV Jul 7, 2026
a646b5c
Guardsman Veterancy fix, Hellgun forgeable, Range damage Falloff feature
KestasV Jul 7, 2026
8686fdd
Advance the player line front-first in one ordered sweep, fixing rear…
KestasV Jul 7, 2026
f589666
Drive anti-tank penetration off vehicle cost tier, not weapon AP (Lan…
KestasV Jul 7, 2026
9cfa395
Replace leapfrog teleport with parallel-lane pass so ordered formatio…
KestasV Jul 7, 2026
9028db5
Revert combat lane offset; formations stay on one line
KestasV Jul 7, 2026
d0adc32
Dreadnoughts fire infantry weapon versions; HK Missile penetration to…
KestasV Jul 8, 2026
2e772ac
Sync upstream: welcome + formation-bar refactors, CODE_STYLE (Combat …
KestasV Jul 8, 2026
4cb046a
Sync upstream (6 new): dread-tag removal, HK arp, forge/equip fixes (…
KestasV Jul 8, 2026
5b6600c
Merge remote-tracking branch 'upstream/main'
KestasV Jul 8, 2026
919817d
Decouple ship bombard, attack, and raid into independent per-turn cou…
KestasV Jul 8, 2026
1896fcf
Update README with new release link
KestasV Jul 8, 2026
ba97738
Fix crash moving a marine in a company over 500 (pad parallel arrays …
KestasV Jul 8, 2026
603cece
Merge branch 'main' of https://github.com/KestasV/Chapter-Master-1.5-…
KestasV Jul 8, 2026
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4 changes: 4 additions & 0 deletions ChapterMaster.yyp
Original file line number Diff line number Diff line change
Expand Up @@ -511,6 +511,10 @@
{"$GMIncludedFile":"","%Name":"purge8.png","CopyToMask":-1,"filePath":"datafiles/images/ui","name":"purge8.png","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
{"$GMIncludedFile":"","%Name":"raid1.png","CopyToMask":-1,"filePath":"datafiles/images/ui","name":"raid1.png","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
{"$GMIncludedFile":"","%Name":"resources.png","CopyToMask":-1,"filePath":"datafiles/images/ui","name":"resources.png","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
{"$GMIncludedFile":"","%Name":"chimera.png","CopyToMask":-1,"filePath":"datafiles/images/units","name":"chimera.png","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
{"$GMIncludedFile":"","%Name":"Guardsman Test.png","CopyToMask":-1,"filePath":"datafiles/images/units","name":"Guardsman Test.png","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
{"$GMIncludedFile":"","%Name":"Guardsman.png","CopyToMask":-1,"filePath":"datafiles/images/units","name":"Guardsman.png","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
{"$GMIncludedFile":"","%Name":"sarge.png","CopyToMask":-1,"filePath":"datafiles/images/units","name":"sarge.png","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
{"$GMIncludedFile":"","%Name":"chapter_advantages.json","CopyToMask":-1,"filePath":"datafiles/main","name":"chapter_advantages.json","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
{"$GMIncludedFile":"","%Name":"chapter_disadvantages.json","CopyToMask":-1,"filePath":"datafiles/main","name":"chapter_disadvantages.json","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
{"$GMIncludedFile":"","%Name":"pauldron.png","CopyToMask":-1,"filePath":"datafiles/main/chapter_symbols/darkangels","name":"pauldron.png","resourceType":"GMIncludedFile","resourceVersion":"2.0",},
Expand Down
31 changes: 31 additions & 0 deletions datafiles/data/armour.json
Original file line number Diff line number Diff line change
Expand Up @@ -172,6 +172,37 @@
},
"description": "This armour is used by T'au fire warriors."
},
"Flak Armour": {
"abbreviation": "FlkArm",
"armour_value": {
"artifact": 12,
"master_crafted": 11,
"standard": 10
},
"damage_resistance_mod": {
"artifact": 0,
"master_crafted": 0,
"standard": 0
},
"description": "A simple flak jacket of ablative plates and ballistic weave, the standard protection of the Astra Militarum rank and file. It turns aside shrapnel and glancing hits but offers little against a determined blow.",
"hp_mod": {
"artifact": 0,
"master_crafted": 0,
"standard": 0
},
"melee_mod": {
"artifact": 0,
"master_crafted": 0,
"standard": 0
},
"ranged_mod": {
"artifact": 10,
"master_crafted": 8,
"standard": 5
},
"renegade_buy": true,
"value": 2
},
"Light Power Armour": {
"abbreviation": "LPwrArm",
"armour_value": {
Expand Down
216 changes: 216 additions & 0 deletions datafiles/data/unit_stats.json
Original file line number Diff line number Diff line change
Expand Up @@ -581,6 +581,222 @@
1
]
},
"guard_squad": {
"ballistic_skill": [
25,
1
],
"base_group": "human",
"charisma": [
15,
1
],
"constitution": [
28,
1,
"max"
],
"dexterity": [
20,
1
],
"intelligence": [
15,
1
],
"luck": 5,
"piety": [
25,
1
],
"religion": "imperial_cult",
"start_gear": {
"armour": "Flak Armour",
"gear": "",
"mobi": "",
"wep1": "Lasgun",
"wep2": "Bayonet"
},
"strength": [
20,
1
],
"technology": [
10,
1
],
"title": "Guard Squad",
"weapon_skill": [
15,
1
],
"wisdom": [
15,
1
]
},
"guardsman": {
"ballistic_skill": [
25,
6

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P2: ballistic_skill multiplier set to 6 for guardsman and guard_sergeant, a significant outlier from surrounding units (commonly 1–4) that may cause unintended hit-rate scaling. Validate whether this matches the intended stat-system range.

Prompt for AI agents
Check if this issue is valid — if so, understand the root cause and fix it. At datafiles/data/unit_stats.json, line 641:

<comment>ballistic_skill multiplier set to 6 for guardsman and guard_sergeant, a significant outlier from surrounding units (commonly 1–4) that may cause unintended hit-rate scaling. Validate whether this matches the intended stat-system range.</comment>

<file context>
@@ -638,7 +638,7 @@
         "ballistic_skill": [
             25,
-            1
+            6
         ],
         "base_group": "human",
</file context>

],
"base_group": "human",
"charisma": [
15,
1
],
"constitution": [
28,
1,
"max"
],
"dexterity": [
20,
1
],
"intelligence": [
15,
1
],
"luck": 5,
"piety": [
25,
1
],
"religion": "imperial_cult",
"start_gear": {
"armour": "Flak Armour",
"gear": "",
"mobi": "",
"wep1": "Lasgun",
"wep2": "Bayonet"
},
"strength": [
20,
1
],
"technology": [
10,
1
],
"title": "Guardsman",
"weapon_skill": [
15,
1
],
"wisdom": [
15,
1
]
},
"heavy_weapons_team": {
"ballistic_skill": [
28,
4
],
"base_group": "human",
"charisma": [
15,
1
],
"constitution": [
28,
1,
"max"
],
"dexterity": [
20,
1
],
"intelligence": [
15,
1
],
"luck": 5,
"piety": [
25,
1
],
"religion": "imperial_cult",
"start_gear": {
"armour": "Flak Armour",
"gear": "",
"mobi": "",
"wep1": "Heavy Bolter",
"wep2": ""
},
"strength": [
22,
1
],
"technology": [
10,
1
],
"title": "Heavy Weapons Team",
"weapon_skill": [
15,
1
],
"wisdom": [
15,
1
]
},
"guard_sergeant": {
"ballistic_skill": [
20,
6
],
"base_group": "human",
"charisma": [
18,
1
],
"constitution": [
34,
1,
"max"
],
"dexterity": [
24,
1
],
"intelligence": [
18,
1
],
"luck": 6,
"piety": [
30,
1
],
"religion": "imperial_cult",
"start_gear": {
"armour": "Flak Armour",
"gear": "",
"mobi": "",
"wep1": "Guard Chainsword",
"wep2": "Laspistol"
},
"strength": [
24,
1
],
"technology": [
12,
1
],
"title": "Guard Sergeant",
"weapon_skill": [
18,
1
],
"wisdom": [
18,
1
]
},
"skitarii": {
"ballistic_skill": [
20,
Expand Down
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