.NET bindings for Syphon, the macOS framework for sharing video frames between applications in real time. Publish frames for other apps to pick up, or receive frames another app is sharing, with no pixel copies in between. Works with OBS, Resolume, TouchDesigner, and other tools that speak Syphon.
Alpha. Early and working, but largely untested in the wild and rough in places. Try it and file issues; expect breaking changes before 1.0.
- macOS on Apple Silicon or Intel, with a Metal-capable GPU.
- .NET 11 (the library targets
net11.0-macosand uses Microsoft's macOS framework bindings).
dotnet add package Syphon.NETThe package bundles the native helper it needs; there is nothing else to install.
using Syphon.NET;
using var server = new SyphonServer("My Output");
// From CPU pixels (BGRA):
server.PublishPixels(bgraPixels, width: 1920, height: 1080);
// Or from a GPU IOSurface you already hold (zero-copy), e.g. a VideoToolbox CVPixelBuffer:
server.Publish(surface);In OBS, add a Syphon Client source and choose "My Output".
using Syphon.NET;
using var directory = new SyphonServerDirectory();
// An app with a Cocoa run loop (MAUI/AppKit) discovers automatically. A plain console or server
// process pumps the run loop so discovery notifications arrive:
directory.PumpEvents(TimeSpan.FromMilliseconds(200));
using var client = directory.CreateClient(index: 0);
// Frames are Microsoft's IOSurface binding directly - dispose when done (it releases the retain).
using IOSurface.IOSurface? frame = client.TryGetFrame();
if (frame is not null)
{
(int w, int h) = frame.PixelSize();
byte[] pixels = new byte[w * h * 4];
frame.CopyTightlyPacked(pixels);
}Each frame is the shared IOSurface itself (frame.Handle), so you can read it on the CPU as shown
or hand it straight to VideoToolbox for a zero-copy hardware encode.
Frames and the surface returned by AcquireSurface are the Microsoft
IOSurface binding directly - there is
no wrapper type. IOSurfaceExtensions adds the ergonomics the binding doesn't surface:
using Syphon.NET;
(int w, int h) = surface.PixelSize(); // int-typed dimensions
bool bgra = surface.IsBgra(); // format predicates (IsBgra / IsNv12)
(int cw, int ch, int stride) = surface.PlaneInfo(1); // per-plane dims + row stride
// Scoped CPU access yielding a Span; unlocks on dispose:
using (var locked = surface.LockBytes(readOnly: true))
{
ReadOnlySpan<byte> bytes = locked.Bytes; // row-padded; stride is locked.BytesPerRow
}
surface.CopyTightlyPacked(destination); // copy out, stride collapsed to width * 4
surface.WritePixels(source); // copy tightly-packed rows in
var output = IOSurfaceExtensions.CreateBgra(w, h); // make a surface to draw into and publishGPU transforms (colour conversion, channel folding) are the caller's job - drive Metal compute or
render through your own Microsoft.macOS Metal bindings and publish the resulting surface with
server.Publish(surface).
git clone --recursive https://github.com/Agash/Syphon.NET
cd Syphon.NET
bash native/build-native.sh
dotnet build Syphon.NET.slnx
dotnet testThe native helper compiles the Syphon framework (a git submodule, built unmodified) and a small shim
into one universal binary; the server announces IOSurfaces directly through SyphonServerBase, so no
Metal renderer or shader library is involved. The managed library targets net11.0-macos and needs
the .NET 11 SDK with the macos workload.
MIT. See LICENSE. Bundled Syphon framework code is BSD licensed; see THIRD-PARTY-NOTICES.md.