A* Pathfinding System -Unity3D A simple and reusable implementation of A* pathfinding in Unity3D This project has 2 versions of A* , one for 3D and an other for 2D Example scenes of the use of both 2D and 3D are provided in the scenes folder ;) Details about the implementation : Editable grid size and node size Requesting paths through a 'PathFinderManager' singleton Using threads for lesser hit on the FPS and CPU usage